Yuumi
Strongest when games end at 25–30 minutes (51%). On average behind the lane opponent at 15 minutes (−323 gold).
- Win rate
- 38.8%
- ±5.9 · role avg 50.0%
- Tier
- D
- #53 of 53
- Pick rate
- 4.0%
- ban 3.2%
- Games
- 263
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Yuumi support wins 38.8% of 263 ranked games in KR, rank 53 of 53 support champions (tier D). Most players finish Ardent Censer first, at about 11:18.
What most Yuumi players run
Ardent Censer 11:26 · 43% · 107 games
Ionian Boots of Lucidity 22:00 · 1% of games
Moonstone Renewer 19:40 · 47% · 39 games
Knight's Vow 26:30 · 21 of 69 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Nautilus, Alistar, Rell
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Nautilus, Alistar, Rell
Good into Lulu, Bard
Behind at 15 against 5 of 7, still wins 2 of them
Fewer than 10 games (19)
Yuumi does better than expected here
Against Lulu, Yuumi is behind on gold at 15 minutes in 54% of games, and still wins 36% of those. When ahead, Yuumi wins 86%.
Yuumi does worse than expected here
Against Thresh, Yuumi is behind on gold at 15 minutes in 73% of games, and still wins 21% of those. When ahead, Yuumi wins 57%.
Yuumi does worse than expected here
Against Nautilus, Yuumi is behind on gold at 15 minutes in 76% of games, and still wins 16% of those. When ahead, Yuumi wins 50%.
Yuumi does worse than expected here
Against Alistar, Yuumi is behind on gold at 15 minutes in 64% of games, and still wins 0% of those. When ahead, Yuumi wins 40%.
Yuumi does better than expected here
Against Bard, Yuumi is behind on gold at 15 minutes in 64% of games, and still wins 33% of those. When ahead, Yuumi wins 80%.
Yuumi does worse than expected here
Against Rell, Yuumi is ahead on gold at 15 minutes in 62% of games and wins 38% of those. When behind, Yuumi wins 0%.
Yuumi does worse than expected here
Against Leona, Yuumi is ahead on gold at 15 minutes in 40% of games and wins 50% of those. When behind, Yuumi wins 17%.
Enemies that cost Yuumi games: Camille, Nidalee, Viktor, Aphelios
Teammates that change Yuumi's games
Dies less than most supports, but more of it is ganks
Before 14 minutes Yuumi dies 2.1 times a game (average 2.7). 53% of those deaths involve the enemy jungler, against 50% for the average support. 7% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 56% in your half of bot lane. Collapses: 69% in your half of bot lane. 1-v-1s: 49% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Yuumi
Ganks come at 5:00–7:00, then every minute
Ward the river before 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Yuumi; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of bot lane, loses them in your half of mid
Where fights happen

Before 14 minutes: 0.7 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.3 kills per death.
From 14 to 25 minutes: 0.5 kills per death in their half of bot lane against 0.1 in your half of mid. Overall 0.2 kills per death.
After 25 minutes: 18 kills and 90 deaths.