Wincon
Support · 241 games · EUW

Zilean

Support · 79% of games Mid · 10%Top · 10%

Strongest when games end at 30–35 minutes (58%). On average behind the lane opponent at 15 minutes (−104 gold), and still wins 56%.

Win rate
55.6%
±6.3 · role avg 50.0%
Tier
S
#3 of 48
Pick rate
3.7%
ban 2.8%
Games
241
ranked solo/duo

Zilean support wins 55.6% of 241 ranked games in EUW, rank 3 of 48 support champions (tier S). Most players finish Shurelya's Battlesong first, at about 14:12.

The build at a glance

What most Zilean players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 8:48 · 90% of games
Item 1 Shurelya's Battlesong 14:00 · 47% · 107 games
Item 2 Imperial Mandate 21:06 · 21% · 17 games
Item 3 · late game Mikael's Blessing 29:06 · 13 of 60 games
Runes
Summon Aery · Sorcery + Domination 12% of games · 64% wins All runes →
Start
Health Potion 95% of games · 55% wins Other starts →
Spells
Flash + Heal 85% of games · 56% wins Other spells →
Skill order
Time WarpE RewindW Time BombQ
Max Time Warp first 51% of games · 57% wins Skill orders →
When Zilean wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 58% wins over 26 games 58% Games that ended at 20–25′: 52% wins over 65 games 52% Games that ended at 25–30′: 53% wins over 77 games 53% Games that ended at 30–35′: 58% wins over 53 games 58% Games that ended at 35–40′: 71% wins over 14 games 71% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Shurelya's Battlesong Imperial Mandate Mikael's Blessing
Ends before 25′54% wins38% of games · 91
Lasts 25′ or more57% wins60% of games · 144
Lanes

Watch out for Karma, Sona, Thresh

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zilean games

First Baron: 89% against 40%

Win rate when the team took it firstwhen it didn't Gap
First Baron 40% 89% +49
First tower 36% 81% +44
Rift Herald 45% 69% +24
First dragon 46% 68% +21
First Voidgrubs 48% 63% +15
First blood 53% 59% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zilean plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Fewer solo kills a game0.1 against 0.2 · −39%
Less damage a minute230 against 368 · −37%
Less share of team damage7% against 10% · −34%
Fewer deaths a game4.2 against 6.1 · −30%

About average: gold, vision.