- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zilean support wins 48.6% of 212 ranked games in KR, rank 35 of 58 support champions (tier C). Most players finish Shurelya's Battlesong first, at about 13:06.
What most Zilean players run
Ionian Boots of Lucidity 7:54 · 66% of games
Shurelya's Battlesong 13:17 · 53% · 100 games
Bandlepipes 21:58 · 51% · 32 games
Locket of the Iron Solari 29:30 · 7 of 36 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Blitzcrank, Bard
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, damage to towers, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Blitzcrank, Bard
Good into Nautilus, Thresh, Karma
Behind at 15 against 4 of 6, still wins 2 of them
Fewer than 10 games (18)
Zilean does better than expected here
Against Thresh, Zilean is ahead on gold at 15 minutes in 42% of games and wins 63% of those. When behind, Zilean wins 45%.
Zilean does better than expected here
Against Nautilus, Zilean is ahead on gold at 15 minutes in 71% of games and wins 83% of those. When behind, Zilean wins 60%.
Zilean does worse than expected here
Against Bard, Zilean is behind on gold at 15 minutes in 57% of games, and still wins 25% of those. When ahead, Zilean wins 50%.
About what you would expect
Against Lulu, Zilean is behind on gold at 15 minutes in 64% of games, and still wins 33% of those. When ahead, Zilean wins 80%.
Zilean does worse than expected here
Against Blitzcrank, Zilean is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Zilean wins 50%.
Zilean does better than expected here
Against Karma, Zilean is behind on gold at 15 minutes in 56% of games, and still wins 40% of those. When ahead, Zilean wins 75%.
Enemies that cost Zilean games: Tristana
Teammates that change Zilean's games
Dies less than most supports
Before 14 minutes Zilean dies 2.4 times a game (average 2.7). 39% of those deaths involve the enemy jungler, against 49% for the average support. 12% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 46% in your half of bot lane. Collapses: 70% in your half of bot lane. 1-v-1s: 41% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zilean
Ganks come at 3:00 and 6:00–9:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zilean; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in the top-side river
Where fights happen

Before 14 minutes: 1.2 kills per death in their half of bot lane against 0.2 in your half of bot lane. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.5 kills per death in their half of mid against 0.1 in the top-side river. Overall 0.2 kills per death.
After 25 minutes: 24 kills and 107 deaths.