Wincon
Mid · 36 games

Ezreal

Mid · 2% of games Bot · 96%Support · 1%

On average ahead of the lane opponent at 15 minutes (+520 gold).

Win rate
52.8%
±16.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 4.8%
Games
36
ranked solo/duo

Ezreal mid wins 52.8% of 36 ranked games. Most players finish Trinity Force first, at about 11:42.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:27 · 63% · 19 games
Boots Ionian Boots of Lucidity 14:42 · 39% of games
Item 2 Manamune 19:05 · 100% · 13 games
Item 3 · late game Endless Hunger 24:06 · 5 of 21 games
Item 4 · late game Serylda's Grudge 25:48 · 4 of 10 games
Runes
Electrocute · Domination + Sorcery 14% of games · 20% wins All runes →
Start
Doran's Blade + Health Potion 53% of games · 53% wins Other starts →
Spells
Flash + Ignite 39% of games · 36% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 58% of games · 62% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 25–30′: 54% wins over 13 games 54% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ionian Boots of Lucidity Manamune Endless Hunger Serylda's Grudge
Ends before 25′43% wins19% of games · 7
Lasts 25′ or more55% wins56% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ezreal games

First tower: 85% against 13%

Win rate when the team took it firstwhen it didn't Gap
First tower 13% 85% +73
First Baron 29% 100% +71
Rift Herald 37% 71% +34
First blood 40% 62% +22
First dragon 50% 57% +7
First Voidgrubs 63% 45% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

Fewer control wards, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.31 against 1.01 · −69%
More solo kills a game2.2 against 1.8 · +23%
More damage a minute993 against 839 · +18%
More share of team damage27% against 24% · +16%
More damage to towers7849 against 6819 · +15%

About average: kill participation, time spent dead, gold, deaths, minions.