Wincon
Mid · 21 games · NA

Ezreal

Mid · 3% of games Bot · 95%

On average ahead of the lane opponent at 15 minutes (+936 gold).

Win rate
61.9%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 3.4%
Games
21
ranked solo/duo

Ezreal mid wins 61.9% of 21 ranked games in NA. Most players finish Trinity Force first, at about 11:48.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:31 · 63% · 10 games
Boots Sorcerer's Shoes 11:18 · 33% of games
Item 2 · late game Manamune 19:12 · 8 of 17 games
Item 3 · late game Rabadon's Deathcap 24:00 · 4 of 11 games
Runes
Electrocute · Domination + Sorcery 24% of games · 20% wins All runes →
Start
Doran's Blade + Health Potion 62% of games · 54% wins Other starts →
Spells
Flash + Ignite 38% of games · 50% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 52% of games · 82% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 6 games 50% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Sorcerer's Shoes Manamune Rabadon's Deathcap
Lasts 25′ or more55% wins52% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ezreal games

First tower: 92% against 13%

Win rate when the team took it firstwhen it didn't Gap
First tower 13% 92% +80
First Baron 47% 100% +53
Rift Herald 45% 80% +35
First blood 50% 69% +19
First dragon 64% 60% −4
First Voidgrubs 64% 60% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

Fewer control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.38 against 0.64 · −41%
More damage to towers8584 against 6918 · +24%
More solo kills a game2.1 against 1.8 · +17%
More multikills a game0.90 against 0.77 · +17%
Less time spent dead5.2s against 6.2s a minute · −16%

About average: minions, gold.