Wincon
Top · 23 games

Ezreal

On average ahead of the lane opponent at 15 minutes (+41 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.5%
Games
23
ranked solo/duo

Ezreal top wins 47.8% of 23 ranked games. Most players finish Trinity Force first, at about 11:48.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:07 · 100% · 21 games
Boots Ionian Boots of Lucidity 14:24 · 65% of games
Item 2 Manamune 18:37 · 100% · 19 games
Item 3 · late game Endless Hunger 23:30 · 5 of 9 games
Runes
Lethal Tempo · Precision + Inspiration 22% of games · 40% wins All runes →
Start
Doran's Bow + Health Potion 74% of games · 47% wins Other starts →
Spells
Exhaust + Flash 57% of games · 46% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 96% of games · 50% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ionian Boots of Lucidity Manamune Endless Hunger
Ends before 25′50% wins26% of games · 6
Lasts 25′ or more38% wins35% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ezreal games

First dragon: 83% against 9%

Win rate when the team took it firstwhen it didn't Gap
First dragon 9% 83% +74
Rift Herald 23% 80% +57
First blood 22% 64% +42
First Voidgrubs 33% 75% +42
First Baron 33% 75% +42
First tower 27% 67% +39

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

Fewer control wards, more deaths

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.43 against 0.64 · −33%
More deaths a game6.7 against 5.7 · +18%
Fewer multikills a game0.35 against 0.41 · −15%
More time spent dead7.2s against 6.4s a minute · +12%

About average: assists, gold, damage to towers, minions.