Wincon
Support · 22 games

GangplankSupport build & runes

Support · 0% of games Top · 92%Mid · 7%

On average ahead of the lane opponent at 15 minutes (+303 gold).

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 11.1%
Games
22
ranked solo/duo

Gangplank support wins 50.0% of 22 ranked games. Most players finish Essence Reaver first, at about 13:42.

The build at a glance

What most Gangplank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Essence Reaver 13:47 · 100% · 18 games
Boots Plated Steelcaps 18:24 · 32% of games
Item 2 · late game Immortal Shieldbow 22:24 · 5 of 15 games
Item 3 · late game Liandry's Torment 31:18 · 4 of 8 games
Runes
Stormraider's Surge · Sorcery + Resolve 45% of games · 70% wins All runes →
Start
Health Potion 68% of games · 33% wins Other starts →
Spells
Flash + Ignite 91% of games · 50% wins Other spells →
Skill order
ParrrleyQ Powder KegE Remove ScurvyW
Max Parrrley first 91% of games · 50% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Gangplank this patch

Every game, with builds →
  • 주차왕발레파킹One-trick · 73%KR · Master · 330 LP Arcane Comet Youmuu's GhostbladeSerpent's Fang Loss vs Pyke · 12 Oct
  • FakkiieOne-trick · 94%NA · Master · 82 LP Deathfire Touch Essence Reaver Loss vs Lulu · 8 Oct
When Gangplank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 30–35′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Essence Reaver Plated Steelcaps Immortal Shieldbow Liandry's Torment
Ends before 25′60% wins23% of games · 5
Lasts 25′ or more38% wins36% of games · 8
Lanes

No clear counters yet

Points above or below Gangplank's own win rate (50.0%). Every opponent, minute by minute →
What wins Gangplank games

First tower: 91% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 91% +82
First Voidgrubs 20% 75% +55
First Baron 38% 83% +46
First blood 36% 64% +27
First dragon 44% 67% +23
Rift Herald 47% 60% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gangplank plays

More minions, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More minions a minute2.6 against 1.1 · +134%
More damage to towers2330 against 1349 · +73%
More solo kills a game0.4 against 0.2 · +71%
Fewer control wards a game2.09 against 5.21 · −60%
More damage a minute584 against 376 · +56%