Wincon
Top · 22 games

HecarimTop build & runes

Top · 0% of games Jungle · 100%

On average behind the lane opponent at 15 minutes (−1403 gold), and still wins 59%.

Win rate
59.1%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 13.4%
Games
22
ranked solo/duo

Hecarim top wins 59.1% of 22 ranked games. Most players finish Black Cleaver first, at about 13:54.

The build at a glance

What most Hecarim players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:30 · 59% of games
Item 1 Black Cleaver 13:42 · 100% · 16 games
Item 2 Manamune 19:29 · 100% · 13 games
Item 3 · late game Endless Hunger 24:00 · 6 of 14 games
Runes
Conqueror · Precision + Sorcery 41% of games · 89% wins All runes →
Start
Doran's Blade + Health Potion 68% of games · 67% wins Other starts →
Spells
Ghost + Ignite 55% of games · 58% wins Other spells →
Skill order
RampageQ Spirit of DreadW Devastating ChargeE
Max Rampage first 95% of games · 62% wins Skill orders →
When Hecarim wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 67% wins over 12 games 67% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Black Cleaver Manamune Endless Hunger
Lasts 25′ or more67% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Hecarim's own win rate (59.1%). Every opponent, minute by minute →
What wins Hecarim games

First Baron: 85% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 85% +62
First tower 50% 83% +33
First Voidgrubs 46% 78% +32
Rift Herald 46% 78% +32
First blood 44% 69% +25
First dragon 57% 63% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hecarim plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.05 against 0.42 · +150%
Fewer control wards a game0.18 against 0.56 · −68%
More deaths a game7.8 against 5.9 · +33%
More time spent dead7.9s against 6.6s a minute · +20%
Less damage to towers7371 against 8751 · −16%

About average: kill participation, gold, damage, share of team damage.