Wincon
Support · 34 games

Ivern

Support · 4% of games Jungle · 83%Top · 10%Mid · 3%

On average ahead of the lane opponent at 15 minutes (+55 gold).

Win rate
35.3%
±16.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.0%
Games
34
ranked solo/duo

Ivern support wins 35.3% of 34 ranked games. Most players finish Moonstone Renewer first, at about 12:30.

The build at a glance

What most Ivern players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 11:12 · 82% of games
Item 1 Moonstone Renewer 12:46 · 57% · 16 games
Item 2 · late game Redemption 20:54 · 8 of 27 games
Item 3 · late game Dawncore 28:12 · 3 of 10 games
Runes
Summon Aery · Sorcery + Resolve 12% of games · 25% wins All runes →
Start
Health Potion 79% of games · 37% wins Other starts →
Spells
Flash + Heal 71% of games · 42% wins Other spells →
Skill order
TriggerseedE RootcallerQ BrushmakerW
Max Triggerseed first 82% of games · 36% wins Skill orders →
When Ivern wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 6 games 67% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 23% wins over 13 games 23% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Moonstone Renewer Redemption Dawncore
Ends before 25′50% wins35% of games · 12
Lasts 25′ or more23% wins38% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ivern games

First blood: 69% against 14%

Win rate when the team took it firstwhen it didn't Gap
First blood 14% 69% +55
First tower 13% 56% +43
First Baron 22% 64% +42
First Voidgrubs 31% 38% +7
First dragon 37% 33% −4
Rift Herald 40% 22% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ivern plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
Fewer solo kills a game0.1 against 0.2 · −45%
Fewer control wards a game3.35 against 5.58 · −40%
Less damage a minute239 against 363 · −34%
Less share of team damage7% against 10% · −32%

About average: time spent dead, gold, assists.