JannaMid build & runes
On average behind the lane opponent at 15 minutes (−699 gold).
- Win rate
- 45.0%
- ±21.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 2.4%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Janna mid wins 45.0% of 20 ranked games. Most players finish Blackfire Torch first, at about 14:18.
What most Janna players run
Boots of Swiftness 8:00 · 80% of games
Blackfire Torch 14:18 · 4 of 18 games
Moonstone Renewer 19:24 · 4 of 14 games 2 one-tricks play Janna this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Janna's own win rate (45.0%). Every opponent, minute by minute →First blood: 70% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Janna's games
Dies less than most mid laners
Before 14 minutes Janna dies 1.8 times a game (average 2.3). 25% of those deaths involve the enemy jungler, against 49% for the average mid laner. 61% are fair 1-v-1s.
Ganked in their jungle, collapsed on in the top-side river

Ganks: 33% in their jungle. Collapses: 60% in the top-side river. 1-v-1s: 73% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Janna
Ganks come at 3:00
Ward the river before 3:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Janna; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 41 kills and 36 deaths.
From 14 to 25 minutes: 18 kills and 34 deaths.
Not enough games yet
After 25 minutes: 8 kills and 10 deaths.
Not enough games yet
One-tricks rush Imperial Mandate
The most common choice in each group, beside every Master+ Janna mid game. Highlighted: where the group differs from everyone.
| One-tricks3 games | All Master+20 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max W firstZephyr · 33% | Max Q firstHowling Gale · 39% |
| Win rate | 100.0%±0.0 · 3 games | 45.0%±21.8 · 20 games |
Every pro and one-trick game
-
LOBBY ADMINOne-trick · 96%NA · Master · 429 LP
2 / 1 / 6 Win vs Yone · 15:24 11 Oct -
soft lipsOne-trick · 68%NA · Master · 739 LP

5 / 3 / 7 Win vs Sylas · 24:14 9 Oct -
soft lipsOne-trick · 68%NA · Master · 739 LP


2 / 1 / 22 Win vs Akali · 32:20 8 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| soft lipsOne-trick · 68%NA | 2–0 100% win | | Master · 739 LP | 9 Oct |
| LOBBY ADMINOne-trick · 96%NA | 1–0 100% win | | Master · 429 LP | 11 Oct |