Wincon
Bot · 20 games

Jarvan IVBot build & runes

Bot · 0% of games Jungle · 95%Support · 4%

On average behind the lane opponent at 15 minutes (−407 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.3%
Games
20
ranked solo/duo

Jarvan IV bot wins 40.0% of 20 ranked games. Most players finish Hubris first, at about 9:00.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hubris 9:00 · 5 of 19 games
Item 2 · late game Voltaic Cyclosword 16:42 · 8 of 17 games
Boots Mercury's Treads 17:00 · 30% of games
Runes
Hail of Blades · Domination + Precision 25% of games · 40% wins All runes →
Start
Doran's Blade + Health Potion 65% of games · 38% wins Other starts →
Spells
Exhaust + Flash 55% of games · 36% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 85% of games · 35% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Hubris Voltaic Cyclosword Mercury's Treads
Lasts 25′ or more33% wins30% of games · 6
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (40.0%). Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 57% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 57% +26
Rift Herald 30% 50% +20
First tower 36% 44% +8
First dragon 36% 44% +8
First blood 38% 43% +4
First Voidgrubs 50% 33% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More solo kills, more assists

What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.

More solo kills a game1.6 against 0.8 · +120%
More assists a game12.1 against 6.9 · +75%
Fewer multikills a game0.50 against 1.14 · −56%
More deaths a game9.1 against 6.2 · +47%
More time spent dead8.1s against 5.8s a minute · +38%

About average: vision.