Wincon
Mid · 25 games

Jarvan IVMid build & runes

Mid · 0% of games Jungle · 95%Support · 4%

On average behind the lane opponent at 15 minutes (−337 gold).

Win rate
40.0%
±19.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.3%
Games
25
ranked solo/duo

Jarvan IV mid wins 40.0% of 25 ranked games. Most players finish Profane Hydra first, at about 10:36.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Profane Hydra 10:36 · 9 of 24 games
Boots Ionian Boots of Lucidity 13:06 · 28% of games
Item 2 · late game Voltaic Cyclosword 17:54 · 6 of 22 games
Item 3 · late game Bastionbreaker 25:30 · 4 of 14 games
Runes
Conqueror · Precision + Domination 16% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 56% of games · 36% wins Other starts →
Spells
Flash + Ignite 96% of games · 42% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 96% of games · 38% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Ionian Boots of Lucidity Voltaic Cyclosword Bastionbreaker
Lasts 25′ or more33% wins36% of games · 9
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (40.0%). Every opponent, minute by minute →
What wins Jarvan IV games

First tower: 67% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 67% +51
Rift Herald 21% 64% +42
First Baron 25% 67% +42
First dragon 25% 54% +29
First Voidgrubs 36% 45% +10
First blood 40% 40% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

Fewer control wards, more deaths

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.32 against 0.98 · −67%
More deaths a game8.4 against 5.6 · +50%
More solo kills a game2.8 against 1.9 · +47%
More time spent dead8.7s against 6.1s a minute · +41%
Fewer multikills a game0.52 against 0.74 · −30%

About average: kill participation, gold.