Jayce
Strongest when games end at 30–35 minutes (56%). On average ahead of the lane opponent at 15 minutes (+360 gold).
- Win rate
- 48.9%
- ±5.5 · role avg 50.0%
- Tier
- C
- #48 of 81
- Pick rate
- 1.7%
- ban 27.0%
- Games
- 323
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jayce mid wins 48.9% of 323 ranked games, rank 48 of 81 mid champions (tier C). Most players finish Youmuu's Ghostblade first, at about 10:48.
What most Jayce players run
Youmuu's Ghostblade 10:55 · 62% · 192 games
Ionian Boots of Lucidity 13:06 · 33% of games
Manamune 17:48 · 45% · 76 games
Voltaic Cyclosword 22:51 · 39% · 22 games
Serylda's Grudge 26:54 · 28 of 112 games
Guardian Angel 31:06 · 8 of 30 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Syndra, Akali, Twisted Fate
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, kill participation, assists, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Syndra, Akali, Twisted Fate
Good into Anivia
Ahead at 15 against 7 of 10, wins 3 of them
Fewer than 10 games (25)
Jayce does worse than expected here
Against Yone, Jayce is ahead on gold at 15 minutes in 58% of games and wins 60% of those. When behind, Jayce wins 18%.
About what you would expect
Against Locke, Jayce is ahead on gold at 15 minutes in 64% of games and wins 63% of those. When behind, Jayce wins 22%.
About what you would expect
Against Kassadin, Jayce is ahead on gold at 15 minutes in 79% of games and wins 60% of those. When behind, Jayce wins 25%.
Jayce does worse than expected here
Against Syndra, Jayce is behind on gold at 15 minutes in 50% of games, and still wins 14% of those. When ahead, Jayce wins 43%.
Jayce does better than expected here
Against Galio, Jayce is ahead on gold at 15 minutes in 67% of games and wins 63% of those. When behind, Jayce wins 25%.
Jayce does worse than expected here
Against Twisted Fate, Jayce is ahead on gold at 15 minutes in 75% of games and wins 33% of those. When behind, Jayce wins 0%.
Jayce does better than expected here
Against Anivia, Jayce is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Jayce wins 75%.
Jayce does worse than expected here
Against Akali, Jayce is ahead on gold at 15 minutes in 64% of games and wins 29% of those. When behind, Jayce wins 25%.
Jayce does better than expected here
Against Yasuo, Jayce is ahead on gold at 15 minutes in 44% of games and wins 50% of those. When behind, Jayce wins 60%.
About what you would expect
Against Viktor, Jayce is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Jayce wins 50%.
Enemies that cost Jayce games: Irelia, Graves, Jinx, Thresh
Teammates that change Jayce's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Jayce dies 2.6 times a game (average 2.2). 53% of those deaths involve the enemy jungler, against 50% for the average mid laner. 29% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 30% in your half of mid. Collapses: 30% in your half of mid. 1-v-1s: 51% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jayce
Ganks come at 3:00, 5:00–7:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jayce; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of bot lane

Before 14 minutes: 3.7 kills per death in their half of bot lane against 0.4 in your half of mid. Overall 1.2 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of mid against 0.6 in your half of bot lane. Overall 1.2 kills per death.
After 25 minutes: 2.3 kills per death in their half of mid against 0.8 in your half of bot lane. Overall 1.2 kills per death.