Jayce
Strongest when games end at 25–30 minutes (46%). On average ahead of the lane opponent at 15 minutes (+484 gold).
- Win rate
- 49.5%
- ±9.5 · role avg 50.0%
- Tier
- B
- #39 of 72
- Pick rate
- 1.6%
- ban 25.4%
- Games
- 107
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jayce mid wins 49.5% of 107 ranked games in EUW, rank 39 of 72 mid champions (tier B). Most players finish Youmuu's Ghostblade first, at about 10:42.
What most Jayce players run
Youmuu's Ghostblade 10:34 · 53% · 54 games
Ionian Boots of Lucidity 12:48 · 38% of games
Manamune 17:26 · 49% · 24 games
Serylda's Grudge 23:18 · 15 of 72 games
Bastionbreaker 24:18 · 4 of 34 games
Serpent's Fang 28:18 · 3 of 12 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Locke
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more vision
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, kill participation, multikills, time spent dead, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Locke
No clearly easy lane yet
Behind at 15 against 1 of 2, still wins 0 of them
Fewer than 10 games (11)
About what you would expect
Against Kassadin, Jayce is ahead on gold at 15 minutes in 83% of games and wins 60% of those. When behind, Jayce wins 0%.
Jayce does worse than expected here
Against Locke, Jayce is behind on gold at 15 minutes in 45% of games, and still wins 20% of those. When ahead, Jayce wins 50%.
Enemies: nothing clear yet
Teammates that change Jayce's games
Dies about as often as most mid laners
Before 14 minutes Jayce dies 2.3 times a game (average 2.3). 50% of those deaths involve the enemy jungler, against 48% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 36% in your half of mid. Collapses: 36% in your half of mid. 1-v-1s: 46% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jayce
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jayce; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of bot lane
Where fights happen

Before 14 minutes: 3.8 kills per death in their half of bot lane against 0.5 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 3.1 kills per death in their jungle against 0.6 in your half of bot lane. Overall 1.2 kills per death.
After 25 minutes: 108 kills and 83 deaths.