Jayce
Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+317 gold).
- Win rate
- 47.7%
- ±7.0 · role avg 50.0%
- Tier
- C
- #59 of 79
- Pick rate
- 2.0%
- ban 17.7%
- Games
- 197
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jayce mid wins 47.7% of 197 ranked games in NA, rank 59 of 79 mid champions (tier C). Most players finish Youmuu's Ghostblade first, at about 10:36.
What most Jayce players run
Youmuu's Ghostblade 10:47 · 58% · 109 games
Ionian Boots of Lucidity 12:36 · 27% of games
Voltaic Cyclosword 17:38 · 50% · 45 games
Serylda's Grudge 24:06 · 21 of 136 games
Serpent's Fang 29:18 · 13 of 80 games
Guardian Angel 30:48 · 8 of 24 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Syndra
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 74% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Syndra
No clearly easy lane yet
Behind at 15 against 2 of 3, still wins 0 of them
Fewer than 10 games (25)
About what you would expect
Against Yone, Jayce is behind on gold at 15 minutes in 44% of games, and still wins 29% of those. When ahead, Jayce wins 56%.
Jayce does worse than expected here
Against Syndra, Jayce is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Jayce wins 25%.
Jayce does worse than expected here
Against Yasuo, Jayce is ahead on gold at 15 minutes in 44% of games and wins 50% of those. When behind, Jayce wins 40%.
Enemies that cost Jayce games: Jhin
Teammates that change Jayce's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Jayce dies 2.8 times a game (average 2.2). 55% of those deaths involve the enemy jungler, against 49% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 25% in your half of mid. Collapses: 30% in your half of mid. 1-v-1s: 53% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jayce
Ganks come at 3:00, 5:00–7:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jayce; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of bot lane

Before 14 minutes: 3.4 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.1 kills per death.
From 14 to 25 minutes: 1.5 kills per death in their jungle against 0.5 in your half of bot lane. Overall 1.1 kills per death.
After 25 minutes: 1.9 kills per death in their half of mid against 0.7 in your half of bot lane. Overall 1.1 kills per death.