Wincon
Mid · 21 games

JinxMid build & runes

Mid · 0% of games Bot · 100%

On average behind the lane opponent at 15 minutes (−306 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 4.7%
Games
21
ranked solo/duo

Jinx mid wins 52.4% of 21 ranked games. Most players finish Hexoptics C44 first, at about 10:06.

The build at a glance

What most Jinx players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hexoptics C44 10:06 · 8 of 20 games
Boots Berserker's Greaves 12:24 · 76% of games
Item 2 · late game Phantom Dancer 17:36 · 5 of 19 games
Item 3 · late game Infinity Edge 25:24 · 7 of 12 games
Item 4 · late game Lord Dominik's Regards 29:06 · 4 of 6 games
Runes
Lethal Tempo · Precision + Inspiration 33% of games · 71% wins All runes →
Start
Doran's Bow + Health Potion 76% of games · 69% wins Other starts →
Spells
Flash + Barrier 67% of games · 57% wins Other spells →
Skill order
Switcheroo!Q Zap!W Flame Chompers!E
Max Switcheroo! first 100% of games · 52% wins Skill orders →
When Jinx wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Hexoptics C44 Berserker's Greaves Phantom Dancer Infinity Edge Lord Dominik's Regards
Lasts 25′ or more62% wins62% of games · 13
Lanes

No clear counters yet

Points above or below Jinx's own win rate (52.4%). Every opponent, minute by minute →
What wins Jinx games

First dragon: 82% against 20%

Win rate when the team took it firstwhen it didn't Gap
First dragon 20% 82% +62
First blood 31% 88% +57
First Baron 36% 86% +50
Rift Herald 40% 83% +43
First tower 38% 75% +37
First Voidgrubs 38% 75% +37

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jinx plays

More multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More multikills a game1.52 against 0.74 · +105%
Fewer control wards a game0.14 against 0.98 · −86%
Fewer solo kills a game1.2 against 1.9 · −33%
Less vision a minute0.52 against 0.75 · −31%
More time spent dead7.3s against 6.1s a minute · +20%

About average: minions, damage.