Wincon
Support · 22 games

KayleSupport build & runes

On average behind the lane opponent at 15 minutes (−351 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.9%
Games
22
ranked solo/duo

Kayle support wins 45.5% of 22 ranked games. Most players finish Moonstone Renewer first, at about 12:24.

The build at a glance

What most Kayle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 12:36 · 73% of games
Item 1 · late game Moonstone Renewer 12:24 · 7 of 22 games
Item 2 · late game Locket of the Iron Solari 21:00 · 4 of 18 games
Runes
Summon Aery · Sorcery + Resolve 9% of games · 50% wins All runes →
Start
Health Potion 91% of games · 40% wins Other starts →
Spells
Flash + Heal 59% of games · 31% wins Other spells →
Skill order
Celestial BlessingW Radiant BlastQ Starfire SpellbladeE
Max Celestial Blessing first 77% of games · 53% wins Skill orders →
When Kayle wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Moonstone Renewer Locket of the Iron Solari
Ends before 25′50% wins27% of games · 6
Lasts 25′ or more42% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Kayle's own win rate (45.5%). Every opponent, minute by minute →
What wins Kayle games

First Baron: 88% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 88% +66
First Voidgrubs 17% 80% +63
First dragon 38% 67% +29
First tower 36% 55% +18
Rift Herald 40% 57% +17
First blood 55% 36% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kayle plays

Fewer multikills, less damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.09 · −44%
Less damage a minute221 against 367 · −40%
Fewer solo kills a game0.1 against 0.2 · −39%
More damage to towers1773 against 1300 · +36%
Less share of team damage7% against 10% · −36%

About average: vision.