Kayle
Strongest when games end at 30–35 minutes (62%). On average behind the lane opponent at 15 minutes (−824 gold).
- Win rate
- 49.0%
- ±5.7 · role avg 50.0%
- Tier
- C
- #65 of 95
- Pick rate
- 1.5%
- ban 0.8%
- Games
- 292
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kayle top wins 49.0% of 292 ranked games, rank 65 of 95 top champions (tier C). Most players finish Nashor's Tooth first, at about 14:18.
What most Kayle players run
Boots of Swiftness 7:48 · 80% of games
Nashor's Tooth 14:24 · 86% · 242 games
Dusk and Dawn 20:53 · 85% · 170 games
Rabadon's Deathcap 27:03 · 87% · 82 games
Shadowflame 31:15 · 56% · 14 games
Void Staff 34:24 · 6 of 15 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Camille, Singed, Jax
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 88% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: multikills, deaths, kill participation, time spent dead, vision, assists, gold, damage to towers.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Camille, Singed, Jax
Good into Fiora, Yone, K'Sante
Behind at 15 against 7 of 7, still wins 3 of them
Fewer than 10 games (28)
Kayle does better than expected here
Against K'Sante, Kayle is behind on gold at 15 minutes in 64% of games, and still wins 50% of those. When ahead, Kayle wins 75%.
Kayle does worse than expected here
Against Jayce, Kayle is behind on gold at 15 minutes in 87% of games, and still wins 54% of those. When ahead, Kayle wins 0%.
Kayle does worse than expected here
Against Singed, Kayle is behind on gold at 15 minutes in 67% of games, and still wins 40% of those. When ahead, Kayle wins 20%.
Kayle does worse than expected here
Against Camille, Kayle is behind on gold at 15 minutes in 73% of games, and still wins 18% of those. When ahead, Kayle wins 75%.
Kayle does better than expected here
Against Yone, Kayle is behind on gold at 15 minutes in 77% of games, and still wins 50% of those. When ahead, Kayle wins 100%.
Kayle does better than expected here
Against Fiora, Kayle is behind on gold at 15 minutes in 70% of games, and still wins 71% of those. When ahead, Kayle wins 100%.
Kayle does worse than expected here
Against Jax, Kayle is behind on gold at 15 minutes in 70% of games, and still wins 57% of those. When ahead, Kayle wins 0%.
Enemies that cost Kayle games: Lee Sin, Locke, Yunara, Lulu
Teammates that change Kayle's games
Dies more than most top laners
Before 14 minutes Kayle dies 2.7 times a game (average 2.4). 33% of those deaths involve the enemy jungler, against 40% for the average top laner. 59% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 62% in your half of top lane. Collapses: 53% in your half of top lane. 1-v-1s: 71% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kayle
Ganks come at 3:00–10:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kayle; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of bot lane

Before 14 minutes: 0.8 kills per death in their half of top lane against 0.3 in your half of top lane. Overall 0.5 kills per death.
From 14 to 25 minutes: 1.0 kills per death in the top-side river against 0.4 in your half of top lane. Overall 0.8 kills per death.
After 25 minutes: 2.0 kills per death in their half of mid against 0.8 in your half of bot lane. Overall 1.3 kills per death.