Wincon
Top · 110 games · EUW

Kayle

Top · 65% of games Mid · 32%

Strongest when games end at 25–30 minutes (39%). On average behind the lane opponent at 15 minutes (−1073 gold).

Win rate
36.4%
±9.0 · role avg 50.0%
Tier
D
#76 of 76
Pick rate
1.7%
ban 0.5%
Games
110
ranked solo/duo

Kayle top wins 36.4% of 110 ranked games in EUW, rank 76 of 76 top champions (tier D). Most players finish Nashor's Tooth first, at about 14:24.

The build at a glance

What most Kayle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:48 · 85% of games
Item 1 Nashor's Tooth 14:38 · 97% · 98 games
Item 2 Dusk and Dawn 21:04 · 88% · 72 games
Item 3 Rabadon's Deathcap 27:37 · 100% · 32 games
Item 4 · late game Shadowflame 32:12 · 6 of 14 games
Runes
Press the Attack · Precision + Sorcery 19% of games · 24% wins All runes →
Start
Doran's Blade + Health Potion 45% of games · 24% wins Other starts →
Spells
Flash + Teleport 62% of games · 35% wins Other spells →
Skill order
Radiant BlastQ Starfire SpellbladeE Celestial BlessingW
Max Radiant Blast first 51% of games · 39% wins Skill orders →
When Kayle wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 0% wins over 7 games 0% Games that ended at 20–25′: 32% wins over 34 games 32% Games that ended at 25–30′: 39% wins over 36 games 39% Games that ended at 30–35′: 53% wins over 19 games 53% Games that ended at 35–40′: 36% wins over 11 games 36% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Nashor's Tooth Dusk and Dawn Rabadon's Deathcap Shadowflame
Ends before 25′27% wins37% of games · 41
Lasts 25′ or more42% wins60% of games · 66
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Kayle games

First Baron: 85% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 85% +71
First dragon 24% 52% +28
First tower 28% 54% +26
First Voidgrubs 27% 46% +20
First blood 29% 44% +16
Rift Herald 32% 47% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kayle plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.1 against 2.1 · −48%
Fewer multikills a game0.26 against 0.42 · −38%
Fewer control wards a game0.34 against 0.47 · −28%
Less damage a minute646 against 792 · −18%
Less share of team damage19% against 22% · −12%

About average: gold, minions, time spent dead, vision.