Kayle
Strongest when games end at 30–35 minutes (68%). On average behind the lane opponent at 15 minutes (−634 gold), and still wins 57%.
- Win rate
- 56.9%
- ±7.1 · role avg 50.0%
- Tier
- S+
- #2 of 85
- Pick rate
- 1.9%
- ban 1.1%
- Games
- 188
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kayle top wins 56.9% of 188 ranked games in NA, rank 2 of 85 top champions (tier S+). Most players finish Nashor's Tooth first, at about 14:18.
What most Kayle players run
Boots of Swiftness 8:00 · 90% of games
Nashor's Tooth 14:27 · 87% · 154 games
Dusk and Dawn 20:56 · 86% · 113 games
Rabadon's Deathcap 26:36 · 85% · 55 games
Shadowflame 31:00 · 55% · 11 games
Void Staff 36:00 · 5 of 9 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Singed, Yone
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 88% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: damage to towers, gold, deaths, vision, assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Singed, Yone
No clearly easy lane yet
Behind at 15 against 1 of 2, still wins 1 of them
Fewer than 10 games (24)
Kayle does worse than expected here
Against Yone, Kayle is behind on gold at 15 minutes in 71% of games, and still wins 30% of those. When ahead, Kayle wins 100%.
Kayle does worse than expected here
Against Singed, Kayle is ahead on gold at 15 minutes in 46% of games and wins 33% of those. When behind, Kayle wins 14%.
Enemies that cost Kayle games: Jhin
Teammates that change Kayle's games
Dies about as often as most top laners
Before 14 minutes Kayle dies 2.5 times a game (average 2.4). 34% of those deaths involve the enemy jungler, against 39% for the average top laner. 58% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 58% in your half of top lane. Collapses: 59% in your half of top lane. 1-v-1s: 72% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kayle
Ganks come at 3:00–5:00, 6:00–8:00 and 9:00
Ward the river before 3:00, 6:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kayle; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their half of mid, loses them in their half of bot lane

Before 14 minutes: 1.0 kills per death in the top-side river against 0.4 in your half of top lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 2.1 kills per death in their jungle against 0.4 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 2.0 kills per death in their half of mid against 1.1 in their half of bot lane. Overall 1.5 kills per death.