Wincon
Top · 120 games · KR

Kayle

Top · 57% of games Mid · 41%

Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−621 gold), and still wins 56%.

Win rate
55.8%
±8.9 · role avg 50.0%
Tier
A
#11 of 83
Pick rate
1.2%
ban 0.8%
Games
120
ranked solo/duo

Kayle top wins 55.8% of 120 ranked games in KR, rank 11 of 83 top champions (tier A). Most players finish Nashor's Tooth first, at about 13:54.

The build at a glance

What most Kayle players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 6:54 · 57% of games
Item 1 Nashor's Tooth 13:54 · 74% · 84 games
Item 2 Dusk and Dawn 20:18 · 84% · 51 games
Item 3 Rabadon's Deathcap 25:56 · 81% · 21 games
Item 4 · late game Shadowflame 29:24 · 5 of 17 games
Runes
Lethal Tempo · Precision + Resolve 19% of games · 43% wins All runes →
Start
Doran's Bow + Health Potion 36% of games · 65% wins Other starts →
Spells
Flash + Teleport 56% of games · 52% wins Other spells →
Skill order
Radiant BlastQ Starfire SpellbladeE Celestial BlessingW
Max Radiant Blast first 60% of games · 54% wins Skill orders →
When Kayle wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 27 games 56% Games that ended at 20–25′: 50% wins over 26 games 50% Games that ended at 25–30′: 54% wins over 39 games 54% Games that ended at 30–35′: 57% wins over 21 games 57% Games that ended at 35–40′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Nashor's Tooth Dusk and Dawn Rabadon's Deathcap Shadowflame
Ends before 25′53% wins44% of games · 53
Lasts 25′ or more58% wins55% of games · 66
Lanes

Good into K'Sante

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Kayle games

Rift Herald: 88% against 38%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 38% 88% +51
First Baron 43% 83% +40
First tower 41% 80% +40
First dragon 46% 65% +19
First Voidgrubs 49% 64% +14
First blood 49% 63% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kayle plays

Fewer control wards, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.66 against 1.09 · −39%
Fewer solo kills a game1.3 against 2.0 · −37%
Less time spent dead5.1s against 6.1s a minute · −16%
Less damage a minute671 against 757 · −11%
Less share of team damage20% against 22% · −11%

About average: damage to towers, kill participation, multikills, gold, assists, vision.