Ahri
Strongest when games end at 15–20 minutes (52%). On average behind the lane opponent at 15 minutes (−127 gold).
- Win rate
- 48.7%
- ±6.0 · role avg 50.0%
- Tier
- C
- #36 of 64
- Pick rate
- 4.1%
- ban 0.3%
- Games
- 269
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Ahri mid wins 48.7% of 269 ranked games in KR, rank 36 of 64 mid champions (tier C). Most players finish Malignance first, at about 11:24.
What most Ahri players run
Malignance 11:34 · 62% · 163 games
Ionian Boots of Lucidity 10:42 · 42% of games
Shadowflame 19:52 · 40% · 52 games
Zhonya's Hourglass 26:06 · 55% · 12 games
Rabadon's Deathcap 31:12 · 8 of 30 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Twisted Fate, Syndra, Orianna
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, less damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, share of team damage, kill participation, minions, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Twisted Fate, Syndra, Orianna
Good into Sylas, Yone
Behind at 15 against 4 of 8, still wins 0 of them
Fewer than 10 games (24)
Ahri does better than expected here
Against Sylas, Ahri is ahead on gold at 15 minutes in 52% of games and wins 83% of those. When behind, Ahri wins 36%.
Ahri does better than expected here
Against Yone, Ahri is ahead on gold at 15 minutes in 68% of games and wins 62% of those. When behind, Ahri wins 33%.
Ahri does worse than expected here
Against Twisted Fate, Ahri is behind on gold at 15 minutes in 69% of games, and still wins 9% of those. When ahead, Ahri wins 40%.
Ahri does better than expected here
Against Akali, Ahri is ahead on gold at 15 minutes in 45% of games and wins 80% of those. When behind, Ahri wins 33%.
Ahri does worse than expected here
Against Zed, Ahri is behind on gold at 15 minutes in 91% of games, and still wins 40% of those. When ahead, Ahri wins 100%.
Ahri does worse than expected here
Against Orianna, Ahri is behind on gold at 15 minutes in 70% of games, and still wins 29% of those. When ahead, Ahri wins 67%.
Ahri does worse than expected here
Against Syndra, Ahri is behind on gold at 15 minutes in 70% of games, and still wins 14% of those. When ahead, Ahri wins 67%.
Ahri does worse than expected here
Against Viktor, Ahri is ahead on gold at 15 minutes in 50% of games and wins 80% of those. When behind, Ahri wins 0%.
Enemies that cost Ahri games: Xayah, Thresh
Teammates that change Ahri's games
Dies less than most mid laners
Before 14 minutes Ahri dies 2.0 times a game (average 2.2). 45% of those deaths involve the enemy jungler, against 52% for the average mid laner. 41% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 43% in your half of mid. Collapses: 40% in your half of mid. 1-v-1s: 64% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Ahri
Ganks come at 3:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Ahri; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your jungle

Before 14 minutes: 4.4 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.2 kills per death.
From 14 to 25 minutes: 2.1 kills per death in their jungle against 0.6 in your half of mid. Overall 1.3 kills per death.
After 25 minutes: 2.0 kills per death in their jungle against 0.8 in your jungle. Overall 1.3 kills per death.