Wincon
Jungle · 101 games · KR

Ambessa

Jungle · 15% of games Top · 75%Mid · 9%

Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−457 gold).

Win rate
45.5%
±9.7 · role avg 50.0%
Tier
C
#39 of 53
Pick rate
1.6%
ban 4.2%
Games
101
ranked solo/duo

Ambessa jungle wins 45.5% of 101 ranked games in KR, rank 39 of 53 jungle champions (tier C). Most players finish Profane Hydra first, at about 9:48.

The build at a glance

What most Ambessa players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Profane Hydra 9:50 · 65% · 64 games
Item 2 Voltaic Cyclosword 16:33 · 62% · 34 games
Boots Plated Steelcaps 20:12 · 35% of games
Item 3 Death's Dance 21:29 · 100% · 20 games
Item 4 · late game Endless Hunger 25:54 · 8 of 23 games
Runes
Conqueror · Precision + Inspiration 18% of games · 61% wins All runes →
Start
Scorchclaw Pup + Health Potion 42% of games · 43% wins Other starts →
Spells
Flash + Smite 100% of games · 46% wins Other spells →
Skill order
Cunning Sweep / Sundering SlamQ LacerateE RepudiationW
Max Cunning Sweep / Sundering Slam first 100% of games · 46% wins Skill orders →
When Ambessa wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 15 games 47% Games that ended at 20–25′: 41% wins over 29 games 41% Games that ended at 25–30′: 54% wins over 37 games 54% Games that ended at 30–35′: 39% wins over 18 games 39% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Voltaic Cyclosword Plated Steelcaps Death's Dance Endless Hunger
Ends before 25′43% wins44% of games · 44
Lasts 25′ or more49% wins54% of games · 55
Enemy junglers

Watch out for Lee Sin

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ambessa games

First Baron: 81% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 81% +52
First tower 24% 74% +50
Rift Herald 30% 71% +41
First dragon 41% 51% +10
First blood 43% 49% +6
First Voidgrubs 48% 40% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ambessa plays

Fewer control wards, less vision

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game2.26 against 3.24 · −30%
Less vision a minute1.03 against 1.19 · −13%
Fewer assists a game6.5 against 7.4 · −13%
More deaths a game5.5 against 4.9 · +12%

About average: damage, minions, damage to towers, share of team damage, solo kills, gold.