Wincon
Top · 21 games · KR

AsheTop build & runes · KR

Top · 1% of games Bot · 94%Support · 5%

On average behind the lane opponent at 15 minutes (−1098 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.9%
Games
21
ranked solo/duo

Ashe top wins 33.3% of 21 ranked games in KR. Most players finish Blade of The Ruined King first, at about 12:24.

The build at a glance

What most Ashe players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 5:36 · 43% of games
Item 1 · late game Blade of The Ruined King 12:24 · 6 of 20 games
Item 2 · late game Phantom Dancer 22:48 · 5 of 15 games
Runes
Lethal Tempo · Precision + Inspiration 29% of games · 33% wins All runes →
Start
Doran's Bow + Health Potion 76% of games · 25% wins Other starts →
Spells
Flash + Ghost 81% of games · 35% wins Other spells →
Skill order
VolleyW Ranger's FocusQ HawkshotE
Max Volley first 67% of games · 29% wins Skill orders →
When Ashe wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Blade of The Ruined King Phantom Dancer
Lasts 25′ or more27% wins52% of games · 11
Lanes

No clear counters yet

Points above or below Ashe's own win rate (33.3%). Every opponent, minute by minute →
What wins Ashe games

First Baron: 63% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 63% +47
First tower 20% 67% +47
First dragon 33% 33% ±0
First blood 36% 29% −7
First Voidgrubs 36% 29% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ashe plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.19 against 0.40 · −53%
Fewer solo kills a game1.1 against 2.2 · −51%
More assists a game7.1 against 5.0 · +42%
More deaths a game7.9 against 5.7 · +38%
Fewer control wards a game0.62 against 0.91 · −32%

About average: kill participation.