- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Azir bot wins 39.1% of 23 ranked games in KR. Most players finish Nashor's Tooth first, at about 11:30.
What most Azir players run
Nashor's Tooth 11:25 · 100% · 20 games
Shadowflame 17:46 · 100% · 10 games
Sorcerer's Shoes 14:06 · 57% of games
Zhonya's Hourglass 22:12 · 5 of 13 games
Void Staff 30:42 · 3 of 9 games 2 one-tricks play Azir this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Azir's own win rate (39.1%). Every opponent, minute by minute →First tower: 100% against 18%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, fewer control wards
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: multikills, deaths, damage, share of team damage, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
1 of 23 games (4%) lasted long enough to finish six items. The same six in any order count as one build, shown in the order they're usually bought.
No six items were finished together in enough games to list yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Azir's games
Dies about as often as most bot laners, and more of it is ganks
Before 14 minutes Azir dies 2.5 times a game (average 2.7). 48% of those deaths involve the enemy jungler, against 38% for the average bot laner. 7% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 75% in your half of bot lane. Collapses: 69% in your half of bot lane. 1-v-1s: 100% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Azir
Ganks come at 3:00, 5:00 and 9:00, then every minute
Ward the river before 3:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Azir; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 27 kills and 58 deaths.
From 14 to 25 minutes: 59 kills and 60 deaths.
After 25 minutes: 44 kills and 19 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Azir bot game. Highlighted: where the group differs from everyone.
| One-tricks2 games | All Master+23 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max W firstArise! · 100% | Max W firstArise! · 100% |
| Win rate | 0.0%±0.0 · 2 games | 39.1%±19.9 · 23 games |
Every pro and one-trick game
vs
KR지 훈Challenger · 1,875 LP
One-trick70% on Azir










10 / 8 / 41.75 KDA
Loss · 33:0512 Oct
vs
KR아 잉Master · 618 LP
One-trick100% on Azir








1 / 4 / 20.75 KDA
Loss · 17:307 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 지 훈One-trick · 70%KR | 0–1 0% win | Challenger · 1,875 LP | 12 Oct | |
| 아 잉One-trick · 100%KR | 0–1 0% win | Master · 618 LP | 7 Oct |