Wincon
Mid · 84 games · KR

Azir

Mid · 91% of games

On average behind the lane opponent at 15 minutes (−522 gold), and still wins 54%.

Win rate
53.6%
±10.7 · role avg 50.0%
Tier
A
#14 of 64
Pick rate
1.3%
ban 0.2%
Games
84
ranked solo/duo

Azir mid wins 53.6% of 84 ranked games in KR, rank 14 of 64 mid champions (tier A). Most players finish Nashor's Tooth first, at about 11:30.

The build at a glance

What most Azir players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Nashor's Tooth 11:43 · 73% · 61 games
Boots Sorcerer's Shoes 13:30 · 77% of games
Item 2 Shadowflame 19:55 · 63% · 24 games
Item 3 · late game Zhonya's Hourglass 27:00 · 13 of 30 games
Item 4 · late game Rabadon's Deathcap 28:30 · 3 of 6 games
Runes
Press the Attack · Precision + Sorcery 14% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 54% wins Other starts →
Spells
Flash + Teleport 92% of games · 56% wins Other spells →
Skill order
Arise!W Conquering SandsQ Shifting SandsE
Max Arise! first 100% of games · 54% wins Skill orders →
When Azir wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 20 games 40% Games that ended at 20–25′: 52% wins over 27 games 52% Games that ended at 25–30′: 53% wins over 19 games 53% Games that ended at 30–35′: 67% wins over 15 games 67% 0′5′10′15′20′25′30′35′40′45′
Nashor's Tooth Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′47% wins56% of games · 47
Lasts 25′ or more59% wins40% of games · 34
Lanes

Good into Locke

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Azir games

First Baron: 93% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 93% +62
Rift Herald 33% 83% +50
First tower 35% 76% +42
First dragon 38% 67% +28
First Voidgrubs 42% 69% +28
First blood 47% 63% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Azir plays

More damage to towers, fewer assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers8167 against 6333 · +29%
Fewer assists a game4.8 against 6.1 · −22%
Less kill participation36% against 44% · −19%
Fewer multikills a game0.58 against 0.67 · −13%
Fewer control wards a game1.51 against 1.73 · −13%

About average: solo kills, share of team damage, deaths, vision, damage, gold.