Wincon
Support · 654 games · KR

Bard

Support · 100% of games

Strongest when games end at 20–25 minutes (53%). On average behind the lane opponent at 15 minutes (−37 gold).

Win rate
48.8%
±3.8 · role avg 50.0%
Tier
C
#36 of 53
Pick rate
10.1%
ban 6.9%
Games
654
ranked solo/duo

Bard support wins 48.8% of 654 ranked games in KR, rank 36 of 53 support champions (tier C). Most players finish Locket of the Iron Solari first, at about 11:54.

The build at a glance

What most Bard players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 12:07 · 59% · 370 games
Boots Boots of Swiftness 11:48 · 74% of games
Item 2 Mikael's Blessing 21:29 · 34% · 84 games
Item 3 · late game Bandlepipes 28:54 · 28 of 128 games
Runes
Electrocute · Domination + Inspiration 37% of games · 49% wins All runes →
Start
Health Potion 94% of games · 49% wins Other starts →
Spells
Flash + Heal 80% of games · 48% wins Other spells →
Skill order
Cosmic BindingQ Caretaker's ShrineW Magical JourneyE
Max Cosmic Binding first 94% of games · 49% wins Skill orders →
When Bard wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 51% wins over 139 games 51% Games that ended at 20–25′: 53% wins over 161 games 53% Games that ended at 25–30′: 50% wins over 200 games 50% Games that ended at 30–35′: 42% wins over 110 games 42% Games that ended at 35–40′: 33% wins over 36 games 33% Games that ended at 40–45′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Boots of Swiftness Mikael's Blessing Bandlepipes
Ends before 25′52% wins46% of games · 300
Lasts 25′ or more45% wins54% of games · 351
Lanes

Watch out for Senna, Yuumi, Leona

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Bard games

First tower: 72% against 26%

Win rate when the team took it firstwhen it didn't Gap
First tower 26% 72% +46
First Baron 34% 79% +45
Rift Herald 35% 70% +36
First dragon 38% 59% +21
First blood 42% 55% +13
First Voidgrubs 44% 54% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Bard plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.08 · −38%
Less damage to towers712 against 1044 · −32%
Fewer solo kills a game0.2 against 0.2 · −24%
Fewer minions a minute0.9 against 1.1 · −17%
More control wards a game8.48 against 7.34 · +16%

About average: share of team damage, damage, gold.