- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Corki mid wins 30.4% of 46 ranked games in KR, rank 61 of 64 mid champions (tier D). Most players finish Trinity Force first, at about 12:48.
What most Corki players run
Trinity Force 12:48 · 56% · 24 games
Mercury's Treads 13:06 · 26% of games
Manamune 19:48 · 100% · 17 games
Infinity Edge 24:42 · 6 of 22 games
Rapid Firecannon 28:24 · 3 of 9 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 63% against 13%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More deaths, more damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, vision, gold, multikills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Corki's games
Dies more than most mid laners
Before 14 minutes Corki dies 2.8 times a game (average 2.2). 52% of those deaths involve the enemy jungler, against 52% for the average mid laner. 33% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 30% in your half of mid. Collapses: 42% in your half of mid. 1-v-1s: 48% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Corki
Ganks come at 2:00, 5:00 and 8:00–10:00, then every minute
Ward the river before 2:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Corki; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in their jungle
Where fights happen

Before 14 minutes: 1.1 kills per death in their half of mid against 0.1 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.9 in their jungle. Overall 1.0 kills per death.
After 25 minutes: 51 kills and 57 deaths.