- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Corki mid wins 36.3% of 193 ranked games, rank 80 of 81 mid champions (tier D). Most players finish Trinity Force first, at about 12:36.
What most Corki players run
Trinity Force 12:35 · 43% · 81 games
Gluttonous Greaves 12:24 · 33% of games
Manamune 19:22 · 77% · 49 games
The Collector 26:24 · 44% · 12 games
Infinity Edge 29:42 · 11 of 45 games
Guardian Angel 32:36 · 6 of 16 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Locke, Viktor, Sylas
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 75% against 14%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more deaths
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: gold, control wards.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Locke, Viktor, Sylas
Good into Galio
Ahead at 15 against 3 of 5, wins 1 of them
Fewer than 10 games (20)
Corki does worse than expected here
Against Locke, Corki is behind on gold at 15 minutes in 67% of games, and still wins 0% of those. When ahead, Corki wins 25%.
Corki does better than expected here
Against Galio, Corki is ahead on gold at 15 minutes in 67% of games and wins 63% of those. When behind, Corki wins 25%.
Corki does worse than expected here
Against Akali, Corki is ahead on gold at 15 minutes in 60% of games and wins 33% of those. When behind, Corki wins 0%.
Corki does worse than expected here
Against Sylas, Corki is ahead on gold at 15 minutes in 70% of games and wins 14% of those. When behind, Corki wins 0%.
Corki does worse than expected here
Against Viktor, Corki is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Corki wins 0%.
Enemies that cost Corki games: Nautilus
Teammates that change Corki's games
Dies more than most mid laners
Before 14 minutes Corki dies 2.8 times a game (average 2.2). 47% of those deaths involve the enemy jungler, against 50% for the average mid laner. 35% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 35% in your half of mid. Collapses: 32% in your half of mid. 1-v-1s: 49% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Corki
Ganks come at 3:00 and 8:00, then every minute
Ward the river before 3:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Corki; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of top lane

Before 14 minutes: 1.9 kills per death in their jungle against 0.2 in your half of mid. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.5 in your half of bot lane. Overall 1.0 kills per death.
After 25 minutes: 1.6 kills per death in their half of mid against 0.4 in your half of top lane. Overall 1.0 kills per death.