Draven
Strongest when games end at 15–20 minutes (53%). On average ahead of the lane opponent at 15 minutes (+1029 gold).
- Win rate
- 48.2%
- ±5.6 · role avg 50.0%
- Tier
- C
- #29 of 39
- Pick rate
- 4.8%
- ban 23.0%
- Games
- 311
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Draven bot wins 48.2% of 311 ranked games in KR, rank 29 of 39 bot champions (tier C). Most players finish Hubris first, at about 9:18.
What most Draven players run
Hubris 9:29 · 65% · 198 games
The Collector 14:38 · 52% · 90 games
Berserker's Greaves 15:42 · 32% of games
Lord Dominik's Regards 19:48 · 68% · 42 games
Bloodthirster 24:18 · 43% · 10 games
Hexoptics C44 27:54 · 14 of 55 games
Guardian Angel 31:24 · 15 of 23 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Zeri, Caitlyn, Lucian
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 75% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: damage to towers, minions, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Zeri, Caitlyn, Lucian
Good into Aphelios, Tristana, Yunara
Ahead at 15 against 11 of 12, wins 4 of them
Fewer than 10 games (15)
Draven does worse than expected here
Against Jhin, Draven is ahead on gold at 15 minutes in 69% of games and wins 52% of those. When behind, Draven wins 36%.
Draven does better than expected here
Against Aphelios, Draven is ahead on gold at 15 minutes in 76% of games and wins 74% of those. When behind, Draven wins 33%.
Draven does better than expected here
Against Ezreal, Draven is ahead on gold at 15 minutes in 76% of games and wins 58% of those. When behind, Draven wins 33%.
About what you would expect
Against Kalista, Draven is ahead on gold at 15 minutes in 61% of games and wins 57% of those. When behind, Draven wins 33%.
Draven does better than expected here
Against Tristana, Draven is ahead on gold at 15 minutes in 57% of games and wins 77% of those. When behind, Draven wins 30%.
Draven does better than expected here
Against Yunara, Draven is ahead on gold at 15 minutes in 52% of games and wins 64% of those. When behind, Draven wins 50%.
Draven does worse than expected here
Against Caitlyn, Draven is ahead on gold at 15 minutes in 45% of games and wins 44% of those. When behind, Draven wins 27%.
Draven does worse than expected here
Against Kai'Sa, Draven is ahead on gold at 15 minutes in 68% of games and wins 54% of those. When behind, Draven wins 17%.
About what you would expect
Against Xayah, Draven is ahead on gold at 15 minutes in 61% of games and wins 55% of those. When behind, Draven wins 14%.
Draven does worse than expected here
Against Lucian, Draven is ahead on gold at 15 minutes in 54% of games and wins 57% of those. When behind, Draven wins 17%.
Draven does worse than expected here
Against Zeri, Draven is behind on gold at 15 minutes in 73% of games, and still wins 13% of those. When ahead, Draven wins 67%.
Draven does worse than expected here
Against Jinx, Draven is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Draven wins 0%.
Enemies that cost Draven games: K'Sante, Hecarim, Syndra, Rakan
Teammates that change Draven's games
Dies more than most bot laners
Before 14 minutes Draven dies 3.3 times a game (average 2.8). 41% of those deaths involve the enemy jungler, against 39% for the average bot laner. 11% are fair 1-v-1s.
Ganked in your half of bot lane, collapsed on in their half of bot lane

Ganks: 43% in your half of bot lane. Collapses: 50% in their half of bot lane. 1-v-1s: 61% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Draven
Ganks come at 2:00, 5:00 and 8:00–10:00, then every minute
Ward the river before 2:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Draven; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.7 kills per death in their half of bot lane against 0.6 in your half of bot lane. Overall 1.2 kills per death.
From 14 to 25 minutes: 2.9 kills per death in their jungle against 0.4 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 3.5 kills per death in their jungle against 0.8 in your half of mid. Overall 1.6 kills per death.