Wincon
Mid · 20 games · KR

Dr. Mundo

Mid · 6% of games Top · 88%

On average behind the lane opponent at 15 minutes (−597 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
C
#48 of 75
Pick rate
0.2%
ban 0.8%
Games
20
ranked solo/duo

Dr. Mundo mid wins 40.0% of 20 ranked games in KR, rank 48 of 75 mid champions (tier C). Most players finish Heartsteel first, at about 12:24.

The build at a glance

What most Dr. Mundo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:32 · 65% · 11 games
Boots Plated Steelcaps 15:18 · 30% of games
Item 2 · late game Spirit Visage 19:48 · 4 of 13 games
Runes
Grasp of the Undying · Resolve + Inspiration 20% of games · 25% wins All runes →
Start
Doran's Helm + Health Potion 60% of games · 42% wins Other starts →
Spells
Flash + Teleport 60% of games · 42% wins Other spells →
Skill order
Blunt Force TraumaE Infected BonesawQ Heart ZapperW
Max Blunt Force Trauma first 55% of games · 55% wins Skill orders →
When Dr. Mundo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Spirit Visage
Ends before 25′30% wins50% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Dr. Mundo games

First dragon: 83% against 21%

Win rate when the team took it firstwhen it didn't Gap
First dragon 21% 83% +62
Rift Herald 21% 83% +62
First tower 20% 60% +40
First blood 45% 33% −12
First Voidgrubs 46% 29% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Dr. Mundo plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.10 against 0.67 · −85%
Fewer control wards a game0.45 against 1.72 · −74%
Fewer solo kills a game0.6 against 1.6 · −63%
More damage to towers10007 against 6356 · +57%
Less kill participation25% against 44% · −43%