EvelynnMid build & runes · KR
On average behind the lane opponent at 15 minutes (−318 gold), and still wins 50%.
- Win rate
- 50.0%
- ±21.9 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 0.7%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Evelynn mid wins 50.0% of 20 ranked games in KR. Most players finish Luden's Echo first, at about 10:48.
What most Evelynn players run
Luden's Echo 10:48 · 8 of 20 games
Sorcerer's Shoes 12:48 · 75% of games
Lich Bane 20:06 · 11 of 15 games
Rabadon's Deathcap 26:30 · 5 of 10 games
Banshee's Veil 32:42 · 4 of 5 games 2 one-tricks play Evelynn this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Evelynn's own win rate (50.0%). Every opponent, minute by minute →First dragon: 89% against 18%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, less damage to towers
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: damage, time spent dead, deaths, share of team damage, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Evelynn's games
Dies less than most mid laners, but more of it is ganks
Before 14 minutes Evelynn dies 2.0 times a game (average 2.3). 56% of those deaths involve the enemy jungler, against 51% for the average mid laner. 32% are fair 1-v-1s.
Ganked in the bot-side river, collapsed on in your half of mid

Ganks: 26% in the bot-side river. Collapses: 40% in your half of mid. 1-v-1s: 38% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Evelynn
Ganks come at 2:00, 6:00 and 8:00
Ward the river before 2:00, 6:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Evelynn; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 62 kills and 41 deaths.
From 14 to 25 minutes: 69 kills and 41 deaths.
After 25 minutes: 32 kills and 22 deaths.
Not enough games yet
One-tricks rush Lich Bane
The most common choice in each group, beside every Master+ Evelynn mid game. Highlighted: where the group differs from everyone.
| One-tricks6 games | All Master+20 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstHate Spike · 100% | Max Q firstHate Spike · 70% |
| Win rate | 33.3%±37.7 · 6 games | 50.0%±21.9 · 20 games |
Every pro and one-trick game
vs
KRBJIAEVEGrandmaster · 1,359 LP
One-trick94% on Evelynn









3 / 1 / 03.00 KDA
Loss · 15:1812 Oct
vs
KRBJIAEVEGrandmaster · 1,359 LP
One-trick94% on Evelynn










5 / 7 / 51.43 KDA
Win · 32:1712 Oct
vs
KRBJIAEVEGrandmaster · 1,359 LP
One-trick94% on Evelynn










15 / 4 / 65.25 KDA
Loss · 33:1110 Oct
vs
KRBuddhist youthMaster · 341 LP
One-trick92% on Evelynn









8 / 7 / 82.29 KDA
Win · 25:218 Oct
vs
KRBJIAEVEGrandmaster · 1,359 LP
One-trick94% on Evelynn










0 / 6 / 20.33 KDA
Loss · 19:488 Oct
vs
KRBuddhist youthMaster · 341 LP
One-trick92% on Evelynn









8 / 7 / 41.71 KDA
Loss · 22:267 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| BJIAEVEOne-trick · 94%KR | 1–3 25% win | Grandmaster · 1,359 LP | 12 Oct | |
| Buddhist youthOne-trick · 92%KR | 1–1 50% win | Master · 341 LP | 8 Oct |