Wincon
Top · 21 games · KR

EvelynnTop build & runes · KR

Top · 4% of games Jungle · 95%

On average behind the lane opponent at 15 minutes (−1653 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.6%
Games
21
ranked solo/duo

Evelynn top wins 52.4% of 21 ranked games in KR. Most players finish Hextech Rocketbelt first, at about 12:54.

The build at a glance

What most Evelynn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 8:48 · 100% of games
Item 1 Hextech Rocketbelt 13:22 · 83% · 15 games
Item 2 · late game Lich Bane 20:54 · 7 of 10 games
Runes
Conqueror · Precision + Domination 43% of games · 78% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 50% wins Other starts →
Spells
Flash + Ignite 67% of games · 57% wins Other spells →
Skill order
Hate SpikeQ WhiplashE AllureW
Max Hate Spike first 71% of games · 53% wins Skill orders →
When Evelynn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 25–30′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Hextech Rocketbelt Lich Bane
Ends before 25′43% wins33% of games · 7
Lasts 25′ or more63% wins38% of games · 8
Lanes

No clear counters yet

Points above or below Evelynn's own win rate (52.4%). Every opponent, minute by minute →
What wins Evelynn games

First Baron: 100% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 100% +71
First blood 33% 78% +44
First dragon 25% 69% +44
First Voidgrubs 38% 75% +37
Rift Herald 42% 67% +25
First tower 47% 67% +20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Evelynn plays

Less damage to towers, fewer minions

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers2295 against 8226 · −72%
Fewer minions a minute3.3 against 7.4 · −55%
More assists a game7.6 against 5.0 · +53%
Fewer solo kills a game1.2 against 2.1 · −44%
More kill participation50% against 35% · +43%

About average: vision.