Wincon
Support · 20 games · KR

Ezreal

Support · 2% of games Bot · 97%

On average ahead of the lane opponent at 15 minutes (+1121 gold).

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 6.1%
Games
20
ranked solo/duo

Ezreal support wins 50.0% of 20 ranked games in KR. Most players finish Umbral Glaive first, at about 12:54.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 12:24 · 75% · 12 games
Boots Ionian Boots of Lucidity 14:00 · 85% of games
Item 2 · late game Voltaic Cyclosword 21:36 · 5 of 13 games
Item 3 · late game Bastionbreaker 26:18 · 6 of 9 games
Runes
First Strike · Inspiration + Precision 20% of games · 50% wins All runes →
Start
Health Potion 100% of games · 50% wins Other starts →
Spells
Flash + Heal 65% of games · 62% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 100% of games · 50% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 25–30′: 100% wins over 5 games 100% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Ionian Boots of Lucidity Voltaic Cyclosword Bastionbreaker
Ends before 25′40% wins25% of games · 5
Lasts 25′ or more60% wins50% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ezreal games

First tower: 77% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 77% +77
First Baron 33% 75% +42
Rift Herald 36% 67% +30
First dragon 50% 50% ±0
First Voidgrubs 50% 50% ±0
First blood 55% 44% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

More multikills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.35 against 0.08 · +337%
More damage to towers2928 against 1053 · +178%
More damage a minute840 against 353 · +138%
More solo kills a game0.5 against 0.2 · +127%
More share of team damage24% against 10% · +124%

About average: vision.