Fiddlesticks
On average behind the lane opponent at 15 minutes (−517 gold), and still wins 56%.
- Win rate
- 56.2%
- ±9.5 · role avg 50.0%
- Tier
- A
- #8 of 53
- Pick rate
- 1.6%
- ban 0.9%
- Games
- 105
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fiddlesticks jungle wins 56.2% of 105 ranked games in KR, rank 8 of 53 jungle champions (tier A). Most players finish Hextech Rocketbelt first, at about 12:24.
What most Fiddlesticks players run
Sorcerer's Shoes 5:06 · 94% of games
Hextech Rocketbelt 12:19 · 53% · 52 games
Malignance 17:55 · 85% · 33 games
Zhonya's Hourglass 25:06 · 100% · 20 games
Banshee's Veil 28:54 · 3 of 9 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lee Sin
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 91% against 39%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More vision, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: minions, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lee Sin
No clearly easy matchup yet
Behind at 15 against 2 of 2, still wins 0 of them
Fewer than 10 games (9)
Fiddlesticks does worse than expected here
Against Lee Sin, Fiddlesticks is behind on gold at 15 minutes in 82% of games, and still wins 39% of those. When ahead, Fiddlesticks wins 75%.
About what you would expect
Against Nidalee, Fiddlesticks is behind on gold at 15 minutes in 77% of games, and still wins 30% of those. When ahead, Fiddlesticks wins 100%.
Enemies: nothing clear yet
Teammates that change Fiddlesticks's games
Dies less than most junglers
Before 14 minutes Fiddlesticks dies 1.7 times a game (average 2.1). 75% of those deaths involve the enemy jungler, against 73% for the average jungler. 13% are fair 1-v-1s.
Killed by the enemy jungler in your half of bot lane, collapsed on in their half of bot lane

Enemy jungler: 19% in your half of bot lane. Collapses: 19% in their half of bot lane. 1-v-1s: 27% in the top-side river.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fiddlesticks
Enemy jungler fights peak at 2:00–5:00, 6:00 and 9:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their jungle, loses them in your jungle
Where fights happen

Before 14 minutes: 6.1 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.6 kills per death.
From 14 to 25 minutes: 2.5 kills per death in their jungle against 0.6 in your jungle. Overall 1.2 kills per death.
After 25 minutes: 59 kills and 66 deaths.