Wincon
Mid · 23 games · KR

Fiddlesticks

Mid · 14% of games Jungle · 64%Support · 18%

On average behind the lane opponent at 15 minutes (−1259 gold).

Win rate
47.8%
±20.4 · role avg 50.0%
Tier
B
#28 of 64
Pick rate
0.3%
ban 0.9%
Games
23
ranked solo/duo

Fiddlesticks mid wins 47.8% of 23 ranked games in KR, rank 28 of 64 mid champions (tier B). Most players finish Malignance first, at about 13:30.

The build at a glance

What most Fiddlesticks players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 7:18 · 91% of games
Item 1 Malignance 14:17 · 81% · 17 games
Item 2 · late game Void Staff 22:54 · 3 of 13 games
Runes
Arcane Comet · Sorcery + Resolve 39% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 48% wins Other starts →
Spells
Flash + Teleport 78% of games · 56% wins Other spells →
Skill order
Bountiful HarvestW TerrifyQ ReapE
Max Bountiful Harvest first 100% of games · 48% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 63% wins over 8 games 63% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Malignance Void Staff
Lasts 25′ or more47% wins65% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First Baron: 80% against 23%

Win rate when the team took it firstwhen it didn't Gap
First Baron 23% 80% +57
First blood 27% 67% +39
Rift Herald 31% 70% +39
First tower 30% 62% +32
First dragon 46% 50% +4
First Voidgrubs 50% 45% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

More vision, more control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More vision a minute2.10 against 0.85 · +147%
More control wards a game4.09 against 1.73 · +136%
Less damage to towers2563 against 6333 · −60%
Fewer minions a minute5.8 against 7.7 · −25%
Less gold a minute356 against 431 · −17%

About average: multikills, solo kills.