Wincon
Support · 29 games · KR

Fiddlesticks

Support · 18% of games Jungle · 64%Mid · 14%

On average ahead of the lane opponent at 15 minutes (+58 gold).

Win rate
58.6%
±17.9 · role avg 50.0%
Tier
B
#16 of 53
Pick rate
0.5%
ban 0.9%
Games
29
ranked solo/duo

Fiddlesticks support wins 58.6% of 29 ranked games in KR, rank 16 of 53 support champions (tier B). Most players finish Dead Man's Plate first, at about 17:12.

The build at a glance

What most Fiddlesticks players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:12 · 76% of games
Item 1 Dead Man's Plate 17:48 · 63% · 12 games
Runes
Arcane Comet · Sorcery + Inspiration 31% of games · 44% wins All runes →
Start
Health Potion 100% of games · 59% wins Other starts →
Spells
Flash + Heal 79% of games · 57% wins Other spells →
Skill order
TerrifyQ Bountiful HarvestW ReapE
Max Terrify first 66% of games · 63% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 9 games 56% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Dead Man's Plate
Ends before 25′60% wins52% of games · 15
Lasts 25′ or more60% wins34% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First tower: 80% against 36%

Win rate when the team took it firstwhen it didn't Gap
First tower 36% 80% +44
First Baron 44% 82% +37
First Voidgrubs 42% 71% +29
First blood 47% 75% +28
Rift Herald 50% 78% +28
First dragon 47% 71% +25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

Less damage to towers, more vision

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers664 against 1044 · −36%
More vision a minute3.78 against 3.01 · +26%
Fewer assists a game11.1 against 13.2 · −16%
More solo kills a game0.2 against 0.2 · +14%
Fewer multikills a game0.07 against 0.08 · −12%

About average: gold, deaths, damage, share of team damage.