Wincon
Support · 66 games

Fiddlesticks

Support · 12% of games Jungle · 70%Mid · 6%Top · 12%

On average behind the lane opponent at 15 minutes (−2 gold), and still wins 50%.

Win rate
50.0%
±12.1 · role avg 50.0%
Tier
B
#24 of 54
Pick rate
0.3%
ban 2.0%
Games
66
ranked solo/duo

Fiddlesticks support wins 50.0% of 66 ranked games, rank 24 of 54 support champions (tier B). Most players finish Dead Man's Plate first, at about 16:48.

The build at a glance

What most Fiddlesticks players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:48 · 55% of games
Item 1 Dead Man's Plate 17:30 · 37% · 19 games
Item 2 · late game Zhonya's Hourglass 26:00 · 5 of 33 games
Runes
Arcane Comet · Sorcery + Inspiration 17% of games · 36% wins All runes →
Start
Health Potion 92% of games · 51% wins Other starts →
Spells
Flash + Heal 67% of games · 50% wins Other spells →
Skill order
TerrifyQ Bountiful HarvestW ReapE
Max Terrify first 47% of games · 55% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 54% wins over 13 games 54% Games that ended at 20–25′: 67% wins over 9 games 67% Games that ended at 25–30′: 38% wins over 21 games 38% Games that ended at 30–35′: 55% wins over 20 games 55% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Dead Man's Plate Zhonya's Hourglass
Ends before 25′59% wins33% of games · 22
Lasts 25′ or more46% wins62% of games · 41
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First tower: 70% against 24%

Win rate when the team took it firstwhen it didn't Gap
First tower 24% 70% +46
First Baron 29% 74% +46
First Voidgrubs 37% 61% +24
Rift Herald 41% 63% +22
First dragon 39% 61% +21
First blood 46% 56% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

Less damage to towers, more vision

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers687 against 1247 · −45%
More vision a minute3.40 against 2.83 · +20%
More deaths a game7.0 against 5.9 · +20%
More damage a minute417 against 361 · +15%
Fewer assists a game11.9 against 14.0 · −15%

About average: control wards, gold, solo kills.