Wincon
Support · 24 games · NA

Fiddlesticks

Support · 11% of games Jungle · 75%Top · 10%

On average ahead of the lane opponent at 15 minutes (+38 gold).

Win rate
37.5%
±19.4 · role avg 50.0%
Tier
C
#36 of 50
Pick rate
0.4%
ban 4.0%
Games
24
ranked solo/duo

Fiddlesticks support wins 37.5% of 24 ranked games in NA, rank 36 of 50 support champions (tier C). Most players finish Zhonya's Hourglass first, at about 16:12.

The build at a glance

What most Fiddlesticks players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 6:54 · 38% of games
Item 1 · late game Zhonya's Hourglass 16:12 · 6 of 23 games
Runes
Arcane Comet · Sorcery + Inspiration 21% of games · 80% wins All runes →
Start
Health Potion 92% of games · 41% wins Other starts →
Spells
Flash + Ignite 46% of games · 55% wins Other spells →
Skill order
Bountiful HarvestW TerrifyQ ReapE
Max Bountiful Harvest first 58% of games · 43% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 12 games 33% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Zhonya's Hourglass
Lasts 25′ or more35% wins71% of games · 17
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First tower: 56% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 56% +56
First Baron 17% 58% +42
First Voidgrubs 27% 46% +19
Rift Herald 33% 44% +11
First dragon 33% 42% +8
First blood 36% 40% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

Fewer solo kills, more deaths

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −60%
More deaths a game8.3 against 5.9 · +40%
Less damage to towers832 against 1372 · −39%
More time spent dead6.7s against 4.9s a minute · +36%
More minions a minute1.4 against 1.1 · +25%

About average: gold.