Wincon
Mid · 30 games

Fiddlesticks

On average behind the lane opponent at 15 minutes (−1338 gold), and still wins 53%.

Win rate
53.3%
±17.9 · role avg 50.0%
Tier
B
#29 of 81
Pick rate
0.2%
ban 2.0%
Games
30
ranked solo/duo

Fiddlesticks mid wins 53.3% of 30 ranked games, rank 29 of 81 mid champions (tier B). Most players finish Malignance first, at about 13:48.

The build at a glance

What most Fiddlesticks players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 7:18 · 83% of games
Item 1 Malignance 14:09 · 85% · 22 games
Item 2 · late game Void Staff 22:54 · 5 of 17 games
Runes
Arcane Comet · Sorcery + Resolve 30% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 52% wins Other starts →
Spells
Flash + Teleport 73% of games · 59% wins Other spells →
Skill order
Bountiful HarvestW TerrifyQ ReapE
Max Bountiful Harvest first 93% of games · 50% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 67% wins over 12 games 67% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Malignance Void Staff
Ends before 25′57% wins23% of games · 7
Lasts 25′ or more53% wins63% of games · 19
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First Baron: 85% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 85% +55
First blood 31% 71% +40
Rift Herald 42% 73% +31
First dragon 44% 64% +21
First tower 43% 63% +20
First Voidgrubs 60% 47% −13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

More control wards, more vision

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game3.40 against 1.01 · +237%
More vision a minute2.03 against 0.76 · +167%
Less damage to towers2975 against 6819 · −56%
Fewer minions a minute5.6 against 7.6 · −26%
Less gold a minute353 against 435 · −19%

About average: deaths, time spent dead.