Wincon
Top · 63 games

Fiddlesticks

On average behind the lane opponent at 15 minutes (−723 gold).

Win rate
44.4%
±12.3 · role avg 50.0%
Tier
D
#78 of 95
Pick rate
0.3%
ban 2.0%
Games
63
ranked solo/duo

Fiddlesticks top wins 44.4% of 63 ranked games, rank 78 of 95 top champions (tier D). Most players finish Liandry's Torment first, at about 13:12.

The build at a glance

What most Fiddlesticks players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 13:37 · 62% · 36 games
Boots Sorcerer's Shoes 15:30 · 68% of games
Item 2 Zhonya's Hourglass 23:00 · 79% · 15 games
Runes
Arcane Comet · Sorcery + Precision 38% of games · 46% wins All runes →
Start
Doran's Ring + Health Potion 87% of games · 45% wins Other starts →
Spells
Flash + Ignite 81% of games · 49% wins Other spells →
Skill order
Bountiful HarvestW TerrifyQ ReapE
Max Bountiful Harvest first 95% of games · 45% wins Skill orders →
When Fiddlesticks wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 0% wins over 11 games 0% Games that ended at 25–30′: 52% wins over 23 games 52% Games that ended at 30–35′: 71% wins over 14 games 71% Games that ended at 35–40′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Zhonya's Hourglass
Ends before 25′12% wins27% of games · 17
Lasts 25′ or more55% wins70% of games · 44
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fiddlesticks games

First Baron: 80% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 80% +59
Rift Herald 29% 73% +43
First tower 28% 71% +43
First blood 32% 56% +24
First dragon 43% 46% +4
First Voidgrubs 43% 46% +4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fiddlesticks plays

More vision, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More vision a minute1.69 against 0.83 · +104%
More control wards a game1.05 against 0.68 · +54%
Less damage to towers4191 against 8411 · −50%
Fewer multikills a game0.22 against 0.41 · −46%
More assists a game6.7 against 5.2 · +29%

About average: kill participation.