Fiora
On average ahead of the lane opponent at 15 minutes (+460 gold).
- Win rate
- 73.9%
- ±17.9 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.2%
- ban 9.8%
- Games
- 23
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fiora mid wins 73.9% of 23 ranked games in KR. Most players finish Ravenous Hydra first, at about 11:30.
What most Fiora players run
Ravenous Hydra 11:47 · 100% · 22 games
Gluttonous Greaves 11:54 · 35% of games
Trinity Force 19:28 · 100% · 16 games
Death's Dance 24:00 · 6 of 14 games
Endless Hunger 28:12 · 3 of 6 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 100% against 54%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Fiora's games
Dies more than most mid laners
Before 14 minutes Fiora dies 3.0 times a game (average 2.3). 43% of those deaths involve the enemy jungler, against 52% for the average mid laner. 46% are fair 1-v-1s.
Ganks and collapses both hit their half of mid

Ganks: 33% in their half of mid. Collapses: 43% in their half of mid. 1-v-1s: 44% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fiora
Ganks come at 2:00, 7:00 and 9:00, then every minute
Ward the river before 2:00, 7:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Fiora; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 65 kills and 69 deaths.
From 14 to 25 minutes: 49 kills and 54 deaths.
After 25 minutes: 25 kills and 19 deaths.
Not enough games yet