Wincon
Support · 265 games · KR

Janna

Support · 97% of games

Strongest when games end at 30–35 minutes (59%). On average behind the lane opponent at 15 minutes (−59 gold).

Win rate
46.0%
±6.0 · role avg 50.0%
Tier
D
#50 of 58
Pick rate
2.6%
ban 0.1%
Games
265
ranked solo/duo

Janna support wins 46.0% of 265 ranked games in KR, rank 50 of 58 support champions (tier D). Most players finish Moonstone Renewer first, at about 13:24.

The build at a glance

What most Janna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:30 · 70% of games
Item 1 Moonstone Renewer 13:27 · 37% · 92 games
Item 2 Redemption 21:30 · 29% · 20 games
Item 3 · late game Dawncore 29:42 · 13 of 55 games
Runes
Summon Aery · Sorcery + Inspiration 6% of games · 60% wins All runes →
Start
Health Potion 95% of games · 46% wins Other starts →
Spells
Flash + Heal 86% of games · 45% wins Other spells →
Skill order
Eye Of The StormE ZephyrW Howling GaleQ
Max Eye Of The Storm first 63% of games · 46% wins Skill orders →
When Janna wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 48% wins over 54 games 48% Games that ended at 20–25′: 32% wins over 65 games 32% Games that ended at 25–30′: 50% wins over 78 games 50% Games that ended at 30–35′: 59% wins over 46 games 59% Games that ended at 35–40′: 33% wins over 15 games 33% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Moonstone Renewer Redemption Dawncore
Ends before 25′39% wins45% of games · 119
Lasts 25′ or more51% wins52% of games · 139
Lanes

Watch out for Nautilus, Blitzcrank, Bard

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Janna games

First Baron: 82% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 82% +51
First tower 28% 74% +46
Rift Herald 34% 67% +34
First blood 36% 56% +21
First dragon 38% 58% +20
First Voidgrubs 38% 53% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Janna plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1453 against 1053 · +38%
Fewer multikills a game0.05 against 0.08 · −38%
Less damage a minute287 against 353 · −19%
Fewer solo kills a game0.2 against 0.2 · −18%
Fewer deaths a game4.8 against 5.8 · −16%

About average: kill participation, assists, gold, minions.