Wincon
Support · 20 games · KR

K'Sante

Support · 2% of games Top · 95%Mid · 3%

On average behind the lane opponent at 15 minutes (−21 gold).

Win rate
30.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 6.0%
Games
20
ranked solo/duo

K'Sante support wins 30.0% of 20 ranked games in KR. Most players finish Zeke's Convergence first, at about 14:12.

The build at a glance

What most K'Sante players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 9:06 · 60% of games
Item 1 Zeke's Convergence 13:32 · 82% · 14 games
Item 2 · late game Jak'Sho, The Protean 22:36 · 3 of 10 games
Runes
Aftershock · Resolve + Domination 20% of games · 25% wins All runes →
Start
Health Potion 100% of games · 30% wins Other starts →
Spells
Flash + Ignite 50% of games · 30% wins Other spells →
Skill order
Ntofo StrikesQ Path MakerW FootworkE
Max Ntofo Strikes first 65% of games · 31% wins Skill orders →
When K'Sante wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Zeke's Convergence Jak'Sho, The Protean
Ends before 25′29% wins35% of games · 7
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins K'Sante games

First tower: 63% against 8%

Win rate when the team took it firstwhen it didn't Gap
First tower 8% 63% +54
Rift Herald 9% 56% +46
First Baron 20% 60% +40
First Voidgrubs 17% 50% +33
First dragon 18% 44% +26
First blood 31% 29% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How K'Sante plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.08 · −38%
Less damage to towers671 against 1053 · −36%
More time spent dead6.1s against 4.8s a minute · +29%
More share of team damage13% against 10% · +27%
Fewer assists a game9.6 against 13.2 · −27%

About average: gold.