Wincon
Mid · 1,097 games · KR

Locke

Mid · 85% of games Jungle · 12%

Strongest when games end at 15–20 minutes (61%). On average ahead of the lane opponent at 15 minutes (+400 gold).

Win rate
50.7%
±3.0 · role avg 50.0%
Tier
B
#26 of 75
Pick rate
10.6%
ban 51.6%
Games
1,097
ranked solo/duo

Locke mid wins 50.7% of 1,097 ranked games in KR, rank 26 of 75 mid champions (tier B). Most players finish Lich Bane first, at about 11:30.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 11:37 · 79% · 852 games
Boots Sorcerer's Shoes 11:42 · 78% of games
Item 2 Shadowflame 18:58 · 65% · 446 games
Item 3 Zhonya's Hourglass 24:43 · 54% · 134 games
Item 4 Rabadon's Deathcap 29:42 · 60% · 18 games
Item 5 · late game Void Staff 30:36 · 6 of 23 games
Runes
Electrocute · Domination + Resolve 14% of games · 51% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 51% wins Other starts →
Spells
Flash + Ignite 69% of games · 49% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 63% of games · 51% wins Skill orders →
When Locke wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 61% wins over 247 games 61% Games that ended at 20–25′: 48% wins over 296 games 48% Games that ended at 25–30′: 51% wins over 336 games 51% Games that ended at 30–35′: 41% wins over 169 games 41% Games that ended at 35–40′: 56% wins over 32 games 56% Games that ended at 40–45′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap Void Staff
Ends before 25′54% wins49% of games · 543
Lasts 25′ or more48% wins50% of games · 549
Lanes

Watch out for Ahri, Akali, Twisted Fate

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First tower: 72% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 72% +46
First Baron 37% 78% +41
Rift Herald 36% 69% +33
First dragon 36% 64% +28
First blood 42% 59% +17
First Voidgrubs 43% 58% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More multikills a game1.65 against 0.67 · +146%
More solo kills a game2.2 against 1.6 · +37%
Fewer assists a game4.3 against 6.1 · −29%
More kill participation50% against 44% · +13%
More damage to towers7079 against 6356 · +11%

About average: vision, deaths, time spent dead, share of team damage, damage.