Locke
On average ahead of the lane opponent at 15 minutes (+505 gold).
- Win rate
- 48.5%
- ±9.8 · role avg 50.0%
- Tier
- B
- #27 of 53
- Pick rate
- 1.5%
- ban 50.8%
- Games
- 99
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Locke jungle wins 48.5% of 99 ranked games in KR, rank 27 of 53 jungle champions (tier B). Most players finish Lich Bane first, at about 9:36.
What most Locke players run
Lich Bane 9:50 · 100% · 96 games
Sorcerer's Shoes 11:48 · 77% of games
Shadowflame 17:01 · 79% · 59 games
Zhonya's Hourglass 22:12 · 86% · 32 games
Rabadon's Deathcap 26:48 · 11 of 28 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Lee Sin
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, fewer assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: share of team damage, damage, minions, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
Good into Lee Sin
Ahead at 15 against 1 of 1, wins 1 of them
Fewer than 10 games (16)
Locke does better than expected here
Against Lee Sin, Locke is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Locke wins 25%.
Enemies: nothing clear yet
Teammates that change Locke's games
Dies less than most junglers
Before 14 minutes Locke dies 1.8 times a game (average 2.1). 73% of those deaths involve the enemy jungler, against 73% for the average jungler. 14% are fair 1-v-1s.
Killed by the enemy jungler in their jungle, collapsed on in their half of bot lane

Enemy jungler: 18% in their jungle. Collapses: 44% in their half of bot lane. 1-v-1s: 28% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Locke
Enemy jungler fights peak at 4:00, 6:00 and 8:00, then every minute
Wins fights in their half of mid, loses them in their jungle
Wins fights in their half of bot lane, loses them in your jungle
Where fights happen

Before 14 minutes: 7.3 kills per death in their half of mid against 1.3 in their jungle. Overall 2.6 kills per death.
From 14 to 25 minutes: 5.3 kills per death in their half of bot lane against 1.4 in your jungle. Overall 2.5 kills per death.
After 25 minutes: 114 kills and 68 deaths.