Wincon
Jungle · 99 games · KR

Locke

Jungle · 12% of games Mid · 85%

On average ahead of the lane opponent at 15 minutes (+505 gold).

Win rate
48.5%
±9.8 · role avg 50.0%
Tier
B
#27 of 53
Pick rate
1.5%
ban 50.8%
Games
99
ranked solo/duo

Locke jungle wins 48.5% of 99 ranked games in KR, rank 27 of 53 jungle champions (tier B). Most players finish Lich Bane first, at about 9:36.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 9:50 · 100% · 96 games
Boots Sorcerer's Shoes 11:48 · 77% of games
Item 2 Shadowflame 17:01 · 79% · 59 games
Item 3 Zhonya's Hourglass 22:12 · 86% · 32 games
Item 4 · late game Rabadon's Deathcap 26:48 · 11 of 28 games
Runes
Dark Harvest · Domination + Precision 20% of games · 60% wins All runes →
Start
Scorchclaw Pup + Health Potion 64% of games · 49% wins Other starts →
Spells
Flash + Smite 100% of games · 48% wins Other spells →
Skill order
Ritual NailsQ Ashen PursuitE Soul IgnitionW
Max Ritual Nails first 72% of games · 48% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 62% wins over 26 games 62% Games that ended at 20–25′: 52% wins over 29 games 52% Games that ended at 25–30′: 40% wins over 20 games 40% Games that ended at 30–35′: 43% wins over 21 games 43% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′56% wins56% of games · 55
Lasts 25′ or more41% wins41% of games · 41
Enemy junglers

Good into Lee Sin

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First Baron: 85% against 35%

Win rate when the team took it firstwhen it didn't Gap
First Baron 35% 85% +50
Rift Herald 32% 71% +40
First dragon 37% 67% +30
First tower 35% 60% +26
First blood 42% 57% +15
First Voidgrubs 43% 56% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.97 against 0.78 · +153%
Fewer assists a game4.8 against 7.4 · −36%
More damage to towers2765 against 2075 · +33%
Fewer control wards a game2.39 against 3.24 · −26%
Less vision a minute1.05 against 1.19 · −12%

About average: share of team damage, damage, minions, solo kills.