Wincon
Jungle · 60 games · NA

Locke

Jungle · 9% of games Mid · 81%Top · 5%Bot · 4%

On average ahead of the lane opponent at 15 minutes (+41 gold).

Win rate
31.7%
±11.8 · role avg 50.0%
Tier
D
#64 of 64
Pick rate
1.0%
ban 29.1%
Games
60
ranked solo/duo

Locke jungle wins 31.7% of 60 ranked games in NA, rank 64 of 64 jungle champions (tier D). Most players finish Lich Bane first, at about 10:24.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 10:33 · 95% · 53 games
Boots Sorcerer's Shoes 13:48 · 87% of games
Item 2 Shadowflame 18:31 · 68% · 32 games
Item 3 · late game Zhonya's Hourglass 24:06 · 13 of 38 games
Item 4 · late game Rabadon's Deathcap 31:00 · 6 of 15 games
Runes
Dark Harvest · Domination + Precision 12% of games · 0% wins All runes →
Start
Scorchclaw Pup + Health Potion 43% of games · 27% wins Other starts →
Spells
Flash + Smite 100% of games · 32% wins Other spells →
Skill order
Ritual NailsQ Ashen PursuitE Soul IgnitionW
Max Ritual Nails first 70% of games · 31% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 17% wins over 6 games 17% Games that ended at 20–25′: 43% wins over 14 games 43% Games that ended at 25–30′: 42% wins over 19 games 42% Games that ended at 30–35′: 25% wins over 12 games 25% Games that ended at 35–40′: 0% wins over 5 games 0% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′35% wins33% of games · 20
Lasts 25′ or more31% wins60% of games · 36
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

Rift Herald: 77% against 19%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 19% 77% +58
First Baron 11% 68% +58
First dragon 18% 69% +51
First tower 15% 44% +29
First blood 26% 40% +14
First Voidgrubs 35% 27% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.22 against 0.83 · +47%
Fewer assists a game4.5 against 7.6 · −40%
Fewer control wards a game0.95 against 1.42 · −33%
Less damage to towers2009 against 2436 · −18%
Less damage a minute610 against 710 · −14%

About average: gold, solo kills, kill participation.