Wincon
Top · 33 games · NA

Locke

Top · 5% of games Mid · 81%Jungle · 9%Bot · 4%

On average ahead of the lane opponent at 15 minutes (+45 gold).

Win rate
42.4%
±16.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.5%
ban 29.1%
Games
33
ranked solo/duo

Locke top wins 42.4% of 33 ranked games in NA. Most players finish Lich Bane first, at about 11:42.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 12:01 · 88% · 28 games
Boots Sorcerer's Shoes 15:06 · 73% of games
Item 2 Shadowflame 19:43 · 85% · 17 games
Item 3 · late game Zhonya's Hourglass 26:18 · 9 of 17 games
Item 4 · late game Rabadon's Deathcap 28:24 · 3 of 4 games
Runes
Electrocute · Domination + Precision 24% of games · 38% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 42% wins Other starts →
Spells
Flash + Ignite 88% of games · 41% wins Other spells →
Skill order
Ritual NailsQ Ashen PursuitE Soul IgnitionW
Max Ritual Nails first 82% of games · 44% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 23% wins over 13 games 23% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′38% wins24% of games · 8
Lasts 25′ or more33% wins55% of games · 18
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First Baron: 82% against 23%

Win rate when the team took it firstwhen it didn't Gap
First Baron 23% 82% +59
First tower 22% 67% +44
First Voidgrubs 29% 56% +27
Rift Herald 39% 50% +11
First dragon 41% 44% +3
First blood 47% 38% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.27 against 0.42 · +202%
Fewer control wards a game0.21 against 0.45 · −53%
More solo kills a game2.7 against 2.1 · +30%
Fewer assists a game3.9 against 5.3 · −26%
Less damage to towers7036 against 8625 · −18%

About average: share of team damage, gold, vision, damage.