Wincon
Top · 75 games

Locke

On average behind the lane opponent at 15 minutes (−284 gold).

Win rate
37.3%
±10.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.4%
ban 39.6%
Games
75
ranked solo/duo

Locke top wins 37.3% of 75 ranked games. Most players finish Lich Bane first, at about 12:06.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 12:10 · 92% · 65 games
Boots Sorcerer's Shoes 14:18 · 75% of games
Item 2 Shadowflame 20:14 · 69% · 35 games
Item 3 Zhonya's Hourglass 26:42 · 67% · 10 games
Item 4 · late game Rabadon's Deathcap 28:48 · 5 of 11 games
Runes
Electrocute · Domination + Precision 15% of games · 45% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 37% wins Other starts →
Spells
Flash + Ignite 79% of games · 39% wins Other spells →
Skill order
Ritual NailsQ Ashen PursuitE Soul IgnitionW
Max Ritual Nails first 56% of games · 38% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 63% wins over 8 games 63% Games that ended at 20–25′: 33% wins over 18 games 33% Games that ended at 25–30′: 36% wins over 28 games 36% Games that ended at 30–35′: 33% wins over 12 games 33% Games that ended at 35–40′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′42% wins35% of games · 26
Lasts 25′ or more35% wins64% of games · 48
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First Baron: 73% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 73% +55
First tower 20% 61% +41
First Voidgrubs 26% 49% +22
Rift Herald 29% 50% +21
First dragon 35% 40% +5
First blood 38% 37% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.11 against 0.41 · +171%
Fewer control wards a game0.37 against 0.68 · −46%
More deaths a game6.9 against 5.6 · +23%
Less damage to towers6526 against 8411 · −22%
Fewer assists a game4.2 against 5.2 · −19%

About average: vision, gold, share of team damage.