Wincon
Top · 29 games · EUW

Locke

On average behind the lane opponent at 15 minutes (−554 gold).

Win rate
37.9%
±17.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.5%
ban 38.5%
Games
29
ranked solo/duo

Locke top wins 37.9% of 29 ranked games in EUW. Most players finish Lich Bane first, at about 12:18.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 12:25 · 100% · 27 games
Boots Sorcerer's Shoes 14:00 · 76% of games
Item 2 Shadowflame 21:20 · 52% · 11 games
Item 3 · late game Rabadon's Deathcap 22:18 · 5 of 14 games
Runes
Electrocute · Domination + Resolve 7% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 38% wins Other starts →
Spells
Flash + Ignite 69% of games · 45% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 72% of games · 38% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 6 games 0% Games that ended at 25–30′: 64% wins over 11 games 64% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′0% wins21% of games · 6
Lasts 25′ or more56% wins55% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Locke games

First Baron: 73% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 73% +56
First tower 18% 67% +49
First Voidgrubs 20% 57% +37
Rift Herald 25% 54% +29
First blood 33% 41% +8
First dragon 38% 38% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.97 against 0.42 · +131%
Fewer control wards a game0.31 against 0.47 · −34%
More deaths a game7.7 against 5.8 · +32%
Less damage to towers6078 against 8624 · −30%
More time spent dead8.2s against 6.6s a minute · +25%

About average: share of team damage, gold.